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Ex Libris Mörk Borg A directory of content, tools, and resources

Gear

Mörky Mycology

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content

Mörkédex: Bile Yellow

Concept: “You’ll have to forgive me, but I’ve forgotten, what was your name again? I’m Professor Locust, but most people call me the Mörkémon professor.” 
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex. 

Necropants

Concept: “Once worn, the necropants can only be removed if the PC can convince someone else to wear the pants.”
Content:
Also offers greater wealth at the risk of total bankruptcy
Writing:
Simple and straightforward
Art/design:
Equally straightforward layout
Usability:
One size fits all

Negotiation of Fate

Concept: “Powerful runes capable of altering one’s fate in exchange of their vitality.”
Content: Trade life for luck.
Writing: A simple, evocative, (and miserable) tradeoff.
Art/design: A willing supplicant waits before the carved runes.
Usability: Strong visual design makes for an easy, engaging read. 

Nobunaga's Black Castle - Rules

9 contributors
Concept: “「信長の黒い城」は、織田信長が本能寺で死なず、本当の第六天魔王になった闇の戦国時代を舞台にした、戦国ドゥーム・メタル・ファンタジーTRPGである。(‘Nobunaga's Black Castle’ is a Sengoku doom metal fantasy TRPG set in the dark Warring States period when Nobunaga Oda did not die in Honnoji and became the true Demon King of the Sixth Heaven.)”
Content: Mörk Borg set in an alternate doomed Warring States period. With rules, classes, monsters, and three scenarios.
Writing: Congruent elements establish a cursed alternative history.
Art/design: A bold and bloody tapestry.
Usability: Strong visual style and a comprehensive index make a suitable reference. GM screen available.

Now That’s What I Call Mörk Borg

Concept: “Inspired by the 1983 U.K. release Now That's What I Call Music or Now 1.”
Content:
A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing:
Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design:
Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability:
Project is incomplete

Obsidian

Concept: “Master jewelers have a story they like to tell their apprentice about obsidian.”
Content: Rules for crafting obsidian weapons and fueling them with souls.
Writing: Self-contained and loosely defined to be adopted to your setting. 
Art/design: Jewelers hard at work behind some box text.
Usability: Some sorcery is required, use at your own risk. 

Odd Gob’s Mask

Concept: “A fleshy mask of unknown origin... It delights in making its wearers speak profanities at inopportune times.” 
Content: A manipulative mask that just won’t let you go.
Writing: A curse description befitting a dramatic image.
Art/design: A grinning demonic mask visually tethered to an unfortunate scvm. 
Usability: Includes separate artifact illustration. 

Of Grey Matters

Concept: “There’s this strange wriggling sensation inside your ears and head.”
Content:
A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing:
Elevates sardonic cynicism to an artform
Art/design:
Linear layout punctuated by shocks of color
Usability:
Easy to digest with well-placed stat blocks

Proceeds go toward curing brainworms IRL

Optinomicon

Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content:
Ocular alternatives with a wide array of special features
Writing:
Short and concise descriptions with grim character
Art/design:
Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability:
A clever, thematic alternative to generic rings, amulets, etc.

Orc Borg

Concept: “a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS”
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility. 

Paladimwit and the Living Book of Goodness and Chivalric Truth

Concept: “The ultimate and inevitable evolution of the Paladin” / “Rife with lore and absent of power, it is an object of great importance to many.”
Content:
A cursed tome and its witless minion
Writing:
Provides a nice mix of flavor with in-game substance
Art/design:
The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes 

Paladin Jam

Concept: “Some fools still believe in concepts like FAITH and MERCY and JUSTICE. … We ambush them, murder them, and squish them into delicious jellies.”
Content:
A faith-based spread
Writing:
Lore and a table of 6 effects based on the main ingredient’s faith
Art/design:
Typographical choices add emphasis and delineate sections; includes a picture if you’re curious what the jar looks like
Usability:
Goes great on toast (…made from the bones of the righteous)

Paleblood Unguent

Concept: “A phial of glowing white liquid that flows toward the stars.”
Content: A pale-one blood unguent.
Writing: Deepy serious, mildly transgressive, yet oddly satisfying.
Art/design: The light of the unguent escapes the flask, falling upwards above the text.
Usability: Put a little angel on you. 

Parasite is My Name. Infection is My Game

Concept: “Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
Content:
A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing:
Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design:
Relatively traditional half-page presentation with text and illustration
Usability:
Caution—may weird out the players 

Parasitic Infestation at Flame Tongue Temple

Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available. 

Path of Doom

Concept: “You awake in an unknown location and realize that you are in a body that is not yours.”
Content: An inspirational campaign generator from the plague years. Complete with locations, quests, lords, encounters, and magic items. Best of all, it’s all metal.
Writing: Full of flavorful narrative prompts to inspire improvisational play, with mechanics to structure them into a mountain hex-crawl. 
Art/design: Dark and gritty line art in a concert poster of a layout.
Usability: Compact and flexible design is suited for experienced groups comfortable with improvisation. Can be easily utilized with multiple fantasy OSR systems. 

Peddling Ye Olden Tales

Concept: “The travelers encounter a cryptic storyteller weaving tales of darkness in the woods. 
Content: Campfire tales made grimly manifest as cursed artifacts and plot hooks.
Writing: Classic folktales twisted by the nightmare logic of the dying world.
Art/design: Yellowed photographic illustrations haunt a blacked pamphlet layout.
Usability: Structured and legible 

Penumbra

Concept: “They owed their success to magic rings stolen... but as quickly as they became legendary... they mysteriously disappeared...”
Content: A ring of shadows.
Writing: A powerful artifact balanced by a powerful drawback.
Art/design: A magical assassination obscured by rules text.
Usability: Whatever you do, don’t fail (with the ring on). 

Pestilent Gifts

Concept: “a horrible little zine with a bunch of plague themed stuff for MÖRK BORG.”
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth. 
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience. 

Pharmagothica

Concept: “Roleplaying In A World Of Bioweapons” 
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.  

Pirate Borg

6 contributors
Concept: “Inspired by history, fantasy, horror and rum. Your cutlass & flintlock won’t save you from the hordes of skeletons, the Kraken, or even your own crew.”
Content: A standalone game for nautical scvm. A complete ruleset with 8 classes, naval combat rules, 18 vessels, over 80 monsters & NPCs, suitably scvrvy equipment, and a substantial introductory sandbox adventure. 
Writing: A rich grog blending history, fantasy, and horror. As doomed as the Dying Lands... but with more drowning and animated skeletons.
Art/design: Crisp richly colored and strongly contoured illustrations, lovingly textured maps, and full-color spreads. 
Usability: Larger, slightly crunchier, but with ample built-in references and tools bookended for ease of reference. 

Plaguebriner Charm

Concept: “Ever wanted to make corpses explode into rats?” 
Content: Now you can.
Writing: A pfvcked little rat birther charm, no context, full rules. Get used to it.
Art/design: Tortured sculpture become cursed charm on a field of yellow and black.
Usability: Occasionally backfires. Rat-splosively. Great gag for parties. 

Points of Light

Concept: “a simple to learn, fast playing tabletop RPG that adapts the popular and minimalist MÖRK BORG rules to a Gygaxian fantasy setting” 
Content: Classic fantasy tropes, Mörk Borg ruleset. 
Writing: Less fatal rules, still a fatalistic setting of traditional fantasy civilization in slow inevitable decline. 
Art/design: Similarly traditional in design sensibilities.
Usability: Legible text and navigable table of contents aid reference. 

Porkin’ the Void

13 contributors
Concept: “In space, no one can hear you squeal.”
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.

Powderburned Scoundrel

Concept: “BLACKPOWDER. ‘Go ahead, open the barrel.’ A crackling brimstone scent wafted out and I almost choked. ‘That’s the smell of unhinged hubris; the burning bliss of destruction long overdue.’”
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy. 

Presage

Concept: “As you put on the cape, feathers start growing from under your skin...”
Content: A cape to become the bird of your dreams (or at least omens).
Writing: A surprisingly flexible and self-regulating magic item with gut-wrenching descriptive text.
Art/design: Some winged angel, tastefully protected by some boxed text.
Usability: Make sure to emphasize the bone-crunching transformation. 

Professor Locust’s Mörkédex

“Includes D66 fully illustrated monsters (organized into 6 biomes) to catch, train, and battle.  It also includes a Class, several NPCs, adventure hooks, a map, a printable sheet for keeping track of your Mörkémon, and more!”

Pum-Kin

Concept: “Her piercing eyes as deep as the Múr. Her feathers, black as the tar seeping from the soil of Sarkash.” 
Content: “Pum-Kin, a giant crow that yearns and wants for things.” Those wants. Her gifts. How to earn them.
Writing: A clever collection of shiny Mörktober prompts, nested with a curious corvid.
Art/design: A feather-black trifold, with piercing eyes, sharpened beak, barren trees, and swollen moon.
Usability: Dynamic but cleanly framed tables. 

Punishment

Concept: “Swinging that much metal at the face of anyone is sure to cause some damage.”
Content: Entirely too many flails (9) on a stick.
Writing: A flail with a short evocative history and a unique combat reaction.
Art/design: A breathable, clean layout hides a dirty and cluttered armory.
Usability: Push your luck to deal extra damage (possibly to yourself) 

Rancid Relics

Concept: “They're mysterious, creepy, and a little gross” 
Content: 20 relics to leave a sour taste in your mouth.
Writing: Risky drawbacks and potent benefits enhance the questionable nature of these artifacts.
Art/design: Generated illustrations in a lithographic print style presented with bright solid colors.
Usability: Bordered text over illustrations may hinder legibility. 

Ravaging Plague I: Rusted Iron, Words of Power

Concept: “Ravaging Plague aims to bring Mörk Borg and its extreme metal influences into further conversation.”
Content:
Extreme metal-inspired offerings across the board
Writing: Laden with metal-inspired imagery and themes
Art/design:
Brutalist text layouts balanced with organic, gritty graphics all presented in stark black & white
Usability:
No table of contents or index, but layouts and different deployments of positive and negative space are good visual aids for navigation

Recared’s Unclean Pamphlet

Concept: “This pamphlet includes 13 new unclean powers.”
Content: Some seriously brutal Powers
Writing: Mixes mechanics with visceral, violent imagery
Art/design: Some striking, appropriate art and helpful typographical choices
Usability: It’s a tri-fold pamphlet. Make sure you fold it correctly, or you're probably doomed.

Retro Throwback

Concept: “A zany zine that contains some rethought OSR races/classes... creatures... spells in the form of Arcane Scrolls... [and more]” 
Content: Traditional OSR classes, creatures, spells, and magical legumes?
Writing: Good-natured irreverence of older fantasy RPG tropes.
Art/design: A broad variety of textual elements, layouts, and illustrations with a hint of coarseness.
Usability: Consistency in styles within sections aid in navigation.  

Return to the Valley of Despair

Concept: “More ideas to use when the player characters make the mistake of visiting that wretched valley of undeath.”
Content: Random (& less random) encounters, monsters, and artifacts for those who roam The Valley of Unfortunate Undead.
Writing: Pithy adventure ideas which can easily be woven together or into an existing campaign.
Art/design: Vibrant and well-integrated high fantasy art. Functional and emphasized random table elements.
Usability: Optimized for a poster format, but easily navigable as a digital file. 

Righteous Paladin of Charlamange

Concept: “Righteous Paladins of Charlamange have contracted a disease that slowly transforms them and their equipment into perfect vessels for divine righteousness.”
Content:
Some simple mechanics for contracting and resisting the disease, and some pieces of delusion-inducing equipment for the unfortunate knights
Writing:
A few paragraphs of mechanics, short descriptions of gear, and some flavor verse
Art/design:
Core text is in old-style roman for easy reading; blackletter flavor text and headings complement the illustrations’ historical flavor
Usability:
Discretely organized for easy navigation and use

Rose of the Adorant

Concept: “This mottled bloom is known for its decadent perfume; once inhaled, it must be picked, petal by petal.”
Content:
Modifies stats & HP based on whether she/he/it/they loves you or loves you not
Writing:
A short overview and mechanics for consumption and death
Art/design:
Tally and revisionary marks convey a sense of crazed infatuation
Usability:
Layout has a sense of hectic energy without ultimately hindering usability

RŌNIN Playtest Materials

Concept: “an art-lite version of the rulebook with everything you need to play the game”
Content: An honorably complete ruleset with the full assortment of classes, enemies, and equipment. Not lacking in flavor, only lacking in setting.
Writing: Rules emphasizing the social consequences of actions, balanced against the needs of survival in a doomed land.
Art/design: Crisp enemy illustrations are provided, with a colorful cover illustration. Otherwise unadorned.
Usability: Organized, navigable, and legible. 

Scorned Sir Lort’s Bloodgaol Blade

Concept: “On a 1: Sir Lort’s dreaded head flies off, rolling away..”
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword. 
Usability:  Gorgeously hand-drawn. 

Scrolls of Thoth

Concept: “Those who possess a Scroll of Thoth do not age and cannot die, there are downsides though.”
Content: A scroll preservative.
Writing: A characterful re-imagining of scroll mechanics and corpse preservation.
Art/design: A mummy, bandage textures, and hieroglyphic book ends on the title text covey a cinematic mummy movie experience.
Usability: Text elements are a little worn. Handle with care. 

Scum’s Guide to Kergüs

Concept: “Want to get a bit deeper into the dreary wastes of Kergüs? Want to investigate the dream-plagued snow? This guide will give you many helpful tips, and get you well on your way.”
Content:
Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing:
Well written with on-brand grimness and humor
Art/design:
Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability:
“Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”

Scvmatorium content

Concept: Supplemental character creation tables
Content:
47 additional character names, 14 "bags", 55 pieces of equipment, and 10 weapons
Writing:
It has words. (They're pretty good ones.)
Art/design:
Not elaborate; doesn’t need to be
Usability:
As-is, will require a digital random number generator (or a small throwing knife)

Scvmbirther Exclusive Content

Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation  

Seven Hells and a Dead Paradise

Concept: “in this book you will find Seven Hells to inflict upon your players, and one Dead Paradise. Tie them all together with a Hellish table-crawl, the Eightfold Crypt of the King Orzog”
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole. 

Sewer Salve

Concept: “The sewer guild has fled leaving these spaces to goblins and other chitter creatures, but they have left behind treasure and small stash of one of their key tools, Sewer Salve.”
Content: “a beard and skin care product that mixes the scents of patchouli, amber, and vetiver for a sweet earth aroma vaguely reminiscent of a urinal cake.”
Writing: I won’t spoil it, but there’s a pretty good pun on the lid.
Art/design: The most metal of yellow sewer grates.
Usability: A spreadable (edible?) urinal cake. I’ll get back to you once I get my hands on it. 

She's So Unusual

Concept: “A collection of beasts, dangers, and encounters”
Content:
Incomplete; currently contains lore and rules for surgical grafts
Writing:
Provides details on the Cult of Flesh and Sinew, their works, and some sample grafts
Art/design:
Traditional, straightforward single-column layout with incidental illustration
Usability:
May cause infection

Shroom Barge

Concept: “From north to south, barge pilots … carry mushrooms. Dense, heaping bargeloads of mushrooms.”
Content:
An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing:
Clear and easy to read prose with some obligatory conceptual weirdness
Art/design:
Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability:
Simple in itself; an interesting way to lend some background color or focused variety to campaigns

Sinaxariat - Apostecary Guild

Concept: “Guild members […] will trade a decoction vial for two vials’ worth of humorous fluids or a relatively fresh relevant organ...”
Content:
24 supernatural substances with gruesome effects
Writing:
Provides context and concise descriptions of decoctions’ effects
Art/design:
4 text blocks arrayed around a pretty brutal central image
Usability: color-coded for easy reference

Skin Job

Concept: “More scum have disappeared in the Blood Tree Wood in the past year than normal. No bodies have been found in more than a year.”
Content: A desperate search for missing persons in the Blood Tree Wood, destined to uncover more than bargained for.
Writing: Established adventure setting with clear NPC motivation, local economy, and culture. Accessible encounter tables and game aids extend the suffering.
Art/design: Michael Harmon’s signature crisp detailed line art style with some Mörk Borg design sensibilities in a (slightly) more traditional layout.
Usability: Optimized for use both as pdf and print. With conveniently located reference tables at the beginning and end of the text, mini maps with room descriptions, and pdf bookmarks.

Slasher Victims

Concept: “In the worlds of slasher horror movies, victims are archetypal and there is only one of each.”
Content:
A toolkit for building slasher-movie player characters
Writing:
Concise and descriptive as content dictates
Art/design:
A bloody mess, but in the good way
Usability:
Also includes a table for giving a special slasher-movie power to an adversary

Slasher's Blade

Concept: “This blade pulses with the tortured memories of its myriad victims, and also the murderous power of those whom have wielded it.”
Content:
The archetypal implement of the classic horror movie antagonist
Writing:
Some flavor text and 4 random effects
Art/design:
Gritty, grungy, and very yellow
Usability:
Pointy end goes toward the victim 

Smörgasbörg

10 contributors
Concept: “Grab your bibs and bone saws you’re in for a treat….  ” 
Content: A filling 120-page harvest of human meat (and how to use it).
Writing: Sefl-indulgent self-injury, masticatory mutilation, and gratuitous gluttony. 
Art/design: Sharp sketches, gruesome graffiti, and a not-inconsiderable quantity of red.
Usability: Organized and occasionally explicit body horror abounds. You have been warned. 

Snow on Snow

Concept: “Out in the frozen wastes of Kergüs is the graven image of a dead god… You need to appease the irate Blood-Countess Anthelia of Alliánce. This may be your chance.”
Content: A blasphemously festive hexcrawl. With occult items, frozen foes, and plenty buried beneath the snow.
Writing: An eloquent introduction this sorry excuse of a province. An unsurprising amount of snow (and death) related mechanics.
Art/design: A flavorful variety of illustrations and layouts. All admirably executed.
Usability: Stylish yet easy to read, with strong visual elements aiding in reference.

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

Stiff Sorcery

“The scent of rotting flesh, the cloying sweetness of fresh blood, and a thick miasma of bodily odors permeate the air around them, alerting all who know of Stiff Sorcery to their nature.”

Suffering Extended

Concept: “Alternative rules and extended content”
Content:
Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing:
Captures the core book’s grim humor and tone
Art/design:
Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability:
Well laid out; available in single page and spread versions for convenience

SVMP

7 contributors
Concept: “These wetlands of acidic sludge and SVMPs of sickening secretion will, no doubt, fester upon your mortal coil - even your soul will not go untainted.”
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette. 
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section. 

Sword of Hailstone

Concept: “The sword pulses with every emotion imaginable, and with warmth untold.”
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results. 

Taldus' Tavern

Concept: “As Foretold, Here Ye Finds All Content Related to Mork Borg”
Content: A webpage of collected Classes, Monsters, and Gear for Mörk Borg.
Writing: Suggestive dark fantasy incorporating a horror element. Descriptive classes, and concise monsters and gear.
Art/design: A heavily shaded comic style, with a splattered monochrome palette in each entry. A cohesive visual style amongst entries.
Usability: An organized and hyperlinked webpage provides smooth navigation. Images optimized for digital viewing. 

Tales and Poetry of Sarkash

Concept: “The forests of Sarkash are nourished by the dead and feed upon the weak. The inhabitants of this land used 'folksy' tales and poems for centuries to teach each other how to survive this brutal land.” 
Content: Rules to get lost by, monsters to be caught by, and places to be haunted by. With diseases, flora, fauna, artifacts, tables, fables, and poety to distract you from the darkness.
Writing: Folktales, poetry, and marginalia shed light on the dark canopy of Sarkash.
Art/design: Muted warm palette to hide from the illustrated terrors it contains inside.   
Usability: A organized and legible guidebook for any who wander Sarkash. 

Tenebrous Reliquary

8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability:  … but in a good way

The Anti-Paladin Toolkit

Concept: “Yes, you are a son of a bitch. But, you know in the end there is no one that can judge you.”
Content:
Essential items for the aspiring antipaladin
Writing:
Shot through with sardonic, angry humor
Art/design:
Grungy black on yellow (and vice versa) with some pink for spot color
Usability:
Some vertically oriented writing but not excessive

The Bastard Sword

Concept: “Whenever the party rests in a town, a village or other civilized area, the wielder unknowingly sires a heir.”
Content:
A punny take on the iconic weapon
Writing:
Delivers the concept and mechanics in simple, straightforward fashion
Art/design:
Equally clean and straightforward presentation without sacrificing visual character
Usability:
Versatile mechanics and opportunity to add some conflict and a personal subplot

The Bone of Batrasaxas

Concept: “The Bone of Batrasaxas makes any animal it touches devoted to the wielder.”
Content:
An overview, crafting and use instructions, critical failures, and a sample wielder
Writing:
Mechanics are concise, and the descriptive text is full of detail and character
Art/design:
Relatively conservative but efficient and effective for its purpose

The Book of Sanguine Onomancy

Concept: “true-naming blood magic!” 
Content: The history of true-naming and blood magic. With a class, magic system, additional rituals, relics, a follower, and npc onomancers.
Writing: A secret history of the art of true naming and a complete collection of the bloody rituals for power-hungry onomancers.
Art/design: An expanded collection of darkly crimson prints, illustrations, carvings, and bloodstains.
Usability: Designed for use by both scvm and game master. 

The Bridges of Múr and the Endless Sea

Concept: “The Pillar of Múr was found and destroyed. … Creatures called Devourers now make the ground tremble as they crawl from the depths. Scouring the land, they ravenously consume what lay in their path.”
Content:
An expansive hexcrawl that includes a bestiary, specialized gear, and optional rules for mounts, chases, climbing, and fighting colossal creatures
Writing:
Incorporates general information about the scenario as well as descriptions of and mechanics for elements like monsters and locations
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Requires more GM prep and intervention to assemble a narrative arc, but supplies all necessary components

The Bridges of Múr and the Endless Sea Reference Cards

Concept: “an optional supplement to The Bridges of Múr and the Endless Sea Campaign book.
Content: 128 tarot sized campaign reference cards. Giant monster minigame rules.
Writing: Full of engaging extras including quotes and humorous traits or uses.
Art/design: High contrast illustration focus a stylish and clear card layout.
Usability: Consistent layout aids in easy reference. Print and play construction instructions included. 

The Cailleach’s Call

Concept: “The Cailleach’s Call scroll calls forth a creature that will help and serve the scroll’s caster.”
Content:
A Power enabling casters find a familiar; includes rules for abilities and rosters of animals and traits
Writing:
Primarily devoted to explaining the Power’s mechanics
Art/design:
Appropriately mimics the appearance and texture of a scroll
Usability:
Simple and straightforward

The Enigmatic Oracle

Concept: “‘The Enigmatic Oracle lurks, shrouded in darkness. Its vile whispers beckon those desperate enough to seek its guidance, offering twisted quests in exchange for cursed power.’”
Content: A series of d6 tasks, in return, a damned relic.
Writing: A dangerously powerful artifact, framed by a dark oracle, and the cursed acts one must perform to obtain it.
Art/design: Crisp black illustrations with wispy pink highlights.
Usability: A striking and clear one-page encounter. 

The Eye Mages

Concept: “The mages glance to a paradise that was never made for the mortals of this world, so they have to adapt for it.”
Content:
Lore and stats for eye mages and the bizarre wares they peddle
Writing:
Overtones of alien and body horror
Art/design:
Tons of twisted eyeball-based and beholder-inspired artwork
Usability:
For PCs, potentially beneficial friends and potentially dangerous enemies

The Flesh Monger

Concept: “‘Our morbid collection offers an opportunity for those brave enough—or desperate enough—to modify their own fragile existence.’”
Content: " Replacement body parts. 3x NPCs. A list of items and tools. A ‘Chance of Infection’ table. A mini post-TPK rebirth.”
Writing: A glorious abomination. Made up of funny, morbid, and delightfully strange parts. 
Art/design:  Grotesquely detailed illustrations, a splattering of display text, and a richly textured trifold.
Usability: Inverted text avoids casual player spoilers. Print-friendly or violent bright cover editions are available.  

The Fowl Fountain

Concept: “Can the players resist the allure of the Rubber Ducky?”
Content:
A room featuring a hilariously frustrating item and an extra, optional curse
Writing:
Describes the curses’ mechanics and the room in which they’re acquired
Art/design:
Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability:
Frustrating for the PCs, hilarious for the GM

The Grisly Fare

Concept: “Exquisite Carnivorous Delights.”
Content: A butcher, some game, tools of the trade, and the product.
Writing: A believable meat market grift, made for the city of Grift.
Art/design: Exotic creatures in various stages of segmentation. Housed in a tri-fold butcher's shop.
Usability: Available in print-friendly or extra meaty yellow. 

The King's Treasure

Concept: “Three magickal items inspired my Florence and the Machine's new song ‘King’ ”
Content:
Kingly artifacts of fickle ambition.
Writing:
Utilitarian. Allowing the rules to tell each story.
Art/design: Clean Layout, Mörkish Sensibilities, Black on Yellow with a hint of Red.
Usability:
Legible text with descriptive mechanics. Occasionally open to interpretation.

The Last Titan Burrowers

Concept: "The Great Dungeon’s construction brought the attention of the last Titan Burrower." 
Content: Organism ‘come alchemist shop of titanic proportion. 
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.

The Leper Espoused

Concept: “The masked mother of the babe that will end the world.”
Content: An IKHON representing all that is filthy and unwanted (like your Scvm)
Writing: Rules bursting with narrative
Art/design: Sickeningly detailed art with slick graphical design elements.
Usability: A boon to any Scvm with the fortitude to accept THE Leper’s blessing. 

The Lost Riddares of Daol Grenn

Concept: “Here lies what remains of these once mighty warriors.”
Content:
Profiles of four legendary heroes and the relics that can be found in their resting places
Writing:
Appropriate grimness tempered by occasional bouts of humor
Art/design:
Nonlinear layout leverages a variety of typefaces and abstract as well as representational designs
Usability:
Spatial organization, graphic choices, and visual cues help readers navigate a fairly dense page

The Masticator Gate

Concept: “The Vile Court were imprisoned in a black oubliette where they were forgotten. … Through the Masticator Gate, the survivors are now vomited back into the world from which they were banished. Remade and vengeful.”
Content:
A three-part campaign, a new class for unlucky PCs, and a lot of monsters
Writing:
Lots of description and discussion of the overall situation and locations; more specific locations’ text is broken down into quickly navigable paragraphs and points
Art/design:
Tends toward an efficient 2-column layout but breaks from the norm to facilitate usability and accommodate the grim, gritty artwork
Usability:
Designed for a fresh game with 0 Miseries; requires The Endless Demon Deck

The Occult Ossuary

28 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Ocean Axe

Concept: “Constructed from the skeletal corpse of the Manta Ray Lich, this mighty axe gives its wielder the powers of the endless ocean.”
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive. 

THE PALE CURSE OF YAKEDO CASTLE

Concept: “‘I will bring him death. I will avenge every soul he took and end this curse, even if I lose my own life in that god-forsaken place, the White Demon's lair’ 
the Dark Fort”
Content: An ashen death-cursed castle crawl.
Writing: Consistent theming lends a sense of verisimilitude to Yakedo Castle and its curse.
Art/design: Strong design aligns with classic illustrations in a simultaneously vibrant and grave visual style.
Usability: Easy-to-reference spreads aid in dungeon navigation. 

The Relics are For Sale

Concept: “A collection of holy trinkets”
Content:
3 crowns, comfy pillows, sacred stained glass, and a holy hireling
Writing:
Pragmatic with a distinctly humorous streak
Art/design:
Content is visually depicted and labeled on one page and elaborated on the next; blackletter type is a bit hard to read in the spreads but more accessible in the single-pages PDF
Usability:
Remember to pay your independent contractors

The Sacred Abhors the Unclean Hates the Sacred

Concept: “Some of former powers are aimed against the latter. Some of the latter powers are aimed against the former.”
Content:
10 sacred and 11 unclean scrolls
Writing:
Esoteric titles and clear descriptions of effects
Art/design:
Sacred on the left, unclean on the right, and colored titles for some visual character
Usability:
A mix of different Powers with direct, practical effects

The Sacred Map of Nahemoth

Concept: “Spill some blood and turn it into the ink that draws the path for your wildest dreams. Just make sure the blood doesn’t end up being yours.”
Content:
A highly useful but also highly lethal magical map
Writing:
Folds the mechanics into the lore with a very menacing, esoteric tone
Art/design:
Vibrant colors, first-person POV to support concept and immersion established in the writing
Usability:
Requires a steady stream of sacrifice for in-game use, and may additionally result in character mortality

The Secret Teaching of the Foul Wizard and the Unliving Magus

Concept: The collected powers and teachings of Baum, Recared, and Titus.
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered. 

The Shadow of the Wu

Concept: “Inspired by the mysticism of Wushu Theatre and the music influenced by it”
Content:
20 Powers and 2 classes inspired by martial arts media
Writing:
  Straightforward and direct with occasional bouts of humor
Art/design:
  A blend of Eastern art and Mörk Borg color and layout
Usability:
Some Power descriptions visually intermingle or conflict; not unusable, but takes a moment to parse

The Skullbound Priesthood

Concept: “Four hooded priests stand before you, each presenting a skull filled with unknown liquids.”
Content:
Six skulls full of … stuff.
Writing:
Contains and mechanics for each skull’s contents
Art/design:
Easily readable body text with stylized headings (and plenty of skulls)
Usability:
GM will need to stat the priests when (not if) the PCs decide to kick their asses

The Smiling Mountain Annals

Concept: “A collection of weapons, armor, items, creatures, traps, and powers all compatible with Mörk Borg.”
Content: A mörktober compilation
Writing: A compilation of humorous (and truly miserable) artifacts and situations across the dying world.
Art/design: Gritty chalk illustrations with hints of red. All on a slate grey backdrop with crisp white text.
Usability: Available fully Illustrated or Plaintext. 

The Spirit of Chryptmass

“An event that celebrates what matters most in the Dying Land: betrayal, theft, and the End”

The Sunken Tome

Concept: “A collection of 17 spells to unleash in MÖRK BORG!”
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward

The Tablets of Ochre Obscurity

Concept: “Relics of a forgotten mind-cult”
Content:
More powerful than scrolls and more fragile
Writing:
Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design:
Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability:
Intended for use with the Forlorn Philosopher but could be used by other classes

The Temple of Eternally Lost Souls

Concept: “The gaping maw of its entrance strangely lures you in... What treasure might still be found here?”
Content:
A d66 table of finds “loosely based on the darkest corners of a certain Swedish furniture store”
Writing:
A good balance of humor and menace
Art/design:
Blends the palette of mass modernist design with an image of crumbling opulence
Usability:
The parodic concept may limit its usefulness in some games, but a good way to lighten the mood of drab dungeons

The Unclean Leporello of the Foul Wizard Baum / The Sacred Teachings of Titus the Unliving Magus

Concept: “Powers that truly should have remained forgotten.” / “Original creations of the Unliving Magus.”
Content:
A roster of 20 unclean scrolls / A roster of 14 sacred scrolls
Writing:
Reflects the less-grim-than-Mörk-Borg-standard content / Conveys the more Mörk-Borgy grimness and fatalistic tone
Art/design:
Both have efficient textual layouts and vibrant graphic designs
Usability:
A creative concept for a physical product (not yet released), and the PDFs are straightforward

The Widow's Blade

Concept: “A broken sword perpetually slick with blood.”
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever. 

The Wound Wizards

Concept: “Religious greedy flagellants”
Content:
Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing:
Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design:
Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability:
Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table

The Üniførm

Concept: “When worn, the Üniførm allows the wearer to find shortcuts and tunnels in unexpected places.”
Content:
Medium “armor” that transports scvm to random rooms and minions-only locations within dungeons
Writing:
Easy to read with a streak of sardonic humor
Art/design:
Color coordinated for quick navigation and easy use
Usability:
Starch & press before wearing
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