character traits
Scvmbirther Exclusive Content
Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Scvmfurther
Concept: “A collection of terrible traits, bad habits, and bodily features” (featured in Scvmbirther)
Content: Additional quirks and foibles to flesh out characters
Writing: Very aligned with Nilsson’s grit and wit
Art/design: Conservative but still thematically aligned; some clever use of sub/superscript
Usability: A handy supplement for a high-mortality game
Content: Additional quirks and foibles to flesh out characters
Writing: Very aligned with Nilsson’s grit and wit
Art/design: Conservative but still thematically aligned; some clever use of sub/superscript
Usability: A handy supplement for a high-mortality game
Note: Published prior to release of formal third-party license; semi-semi-official-ish
Scvmfurther 2: Scvmfurtherer
Concept: “Another collection of terrible traits, bad habits, and bodily features” (featured in Scvmatorium)
Content: Even more quirks and foibles to flesh out (or in some cases de-flesh) characters
Writing: Just look at the title—how could this be bad?
Art/design: Conservative but includes characteristic elements like multiple typefaces and highlighting
Usability: Yet more options for players with perennially unlucky characters
Content: Even more quirks and foibles to flesh out (or in some cases de-flesh) characters
Writing: Just look at the title—how could this be bad?
Art/design: Conservative but includes characteristic elements like multiple typefaces and highlighting
Usability: Yet more options for players with perennially unlucky characters
Suffering Extended
Concept: “Alternative rules and extended content”
Content: Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing: Captures the core book’s grim humor and tone
Art/design: Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability: Well laid out; available in single page and spread versions for convenience
Tales from the Gutter - MÖRK BORG
Concept: “Inherit a vicious baby wyrm. Die during character creation. Become a contortionist. Get mocked by your fellow players. Get an objective and hidden motivations. Wield strange new powers. Beg, cheat, and steal.”
Content: A life path character generator for scvm like us.
Content: A life path character generator for scvm like us.
Writing: Dramatic (and strange) scenarios provide texture for player improvisation at the table.
Art/design: Colored lithographic print backgrounds provide a consistent visual style across the life path. Text boxes, visual guides, and color coded text allow for creative elements of the layout to remain easily navigable.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Terribler, Brokener, Badder
Concept: “More optional character creation tables”
Content: d66 tables of terribler traits, brokener bodies, and badder habits
Writing: Each entry is quick and concise but with plenty of roleplay potential
Art/design: Laid out and designed for easy use, but includes some fun typographic easter eggs
Usability: A solid expansion of the core book’s options
Content: d66 tables of terribler traits, brokener bodies, and badder habits
Writing: Each entry is quick and concise but with plenty of roleplay potential
Art/design: Laid out and designed for easy use, but includes some fun typographic easter eggs
Usability: A solid expansion of the core book’s options
Tormentous Tragedies
Concept: “An expanded list of miserable histories, backgrounds, and inescapably dire crimes”
Content: 20 more options for character backgrounds; some strange and horrifying (and thoroughly appropriate) options
Writing: Quick, concise snippets expressing some truly torturous traits
Art/design: Matches the original Troubling Tales layout nicely without simply mimicking it point-for-point
Usability: “Roll a d20 or tear the paper to shreds and pick whichever tale is most legible.”
Content: 20 more options for character backgrounds; some strange and horrifying (and thoroughly appropriate) options
Writing: Quick, concise snippets expressing some truly torturous traits
Art/design: Matches the original Troubling Tales layout nicely without simply mimicking it point-for-point
Usability: “Roll a d20 or tear the paper to shreds and pick whichever tale is most legible.”
You Repugnant Hunters
Concept: “Players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero.”
Content: Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.
This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."
Content: Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.
This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."
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