Barbarian-of-BBQ
Basilisk Burger
Concept: “The players have found a map that tells of treasure. Survive the maze and claim your prize!”
Content: A fast-food themed experience
Writing: Includes stat blocks for multiple encounters as well as descriptions and some sample NPC dialogue
Art/design: Presented as a child’s place mat complete with word jumble and crayon marks
Usability: Toy prize not included
Content: A fast-food themed experience
Writing: Includes stat blocks for multiple encounters as well as descriptions and some sample NPC dialogue
Art/design: Presented as a child’s place mat complete with word jumble and crayon marks
Usability: Toy prize not included
FÖLK-LORE: Rendezvous & Romps
36 contributors
Barbarian-of-BBQ
John Casey
Klos Cunha
Tiago Rech
Robert Goulding
Afterthought Committee
Joonas Laakso
Karl Druid
DogNutBoy aka Stuart Holmes
Thomas Sanchez
Pablo Dapena
Andrew Lanier
Chalkdown
Owen McGauley
Alex K. Barton
Jean Verne
Jakub Skurzyński
Shawn McCarthy
Derek Mayne
Kris Thompson
Ryan Smith
Chris Hopper
Bannerless Games
Philipp Teich
Josh Domanski
Zero Klimatu Collectiv
Luigi Pizzinu
Kitty B.
Thomas Rompré
Alain S.
Nell Azathoth Tull
Reverendunclebastard
Lupusamicus
C.A. Berlitz
Michał Gotkowski
Rugose Kohn
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Fowl Fountain
Concept: “Can the players resist the allure of the Rubber Ducky?”
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
The Wild Hunt
Concept: “While traveling these barren lands, be wary of the foreboding sound of a hunting horn in the distance, for that is the call of The Wild Hunt.”
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
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