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Jegs

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Goblet the Goblin and the Horrid Brute

Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content:
A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing:
Delivers the promised misery and humor (if you’re into body humor)
Art/design:
Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability:
Lots of background and description of behavior is helpful for running these two as characters rather than just monsters

Paladins of the Unclean Light

“In the sewers of Graven Tosk to Galgenbeck they lie, disgraced, covered in their own filth and blood, abandoned by everyone.”

Religious Freaks

Concept: “Freaky monstruous cultist”
Content:
5 twisted gnomish devotees to an alien nature goddess
Writing:
Includes general background and descriptions & stat blocks for each creature
Art/design:
More of that weird, fleshy horror that Jegs does so well
Usability:
Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect

The Birdmen of Mount King

Concept: “Their king obsessed with making his mountains touch the very skies, he invented a new species of creature, obsessed with construction and architecture.”
Content:
A race of labyrinth-building bird-people
Writing:
Includes a description of their history and purpose alongside stats
Art/design:
Appropriately creepy depictions of the subject and their lair
Usability:
Easy to use, and its monster-summoning Special makes for difficult, escalating encounters

The Eye Mages

Concept: “The mages glance to a paradise that was never made for the mortals of this world, so they have to adapt for it.”
Content:
Lore and stats for eye mages and the bizarre wares they peddle
Writing:
Overtones of alien and body horror
Art/design:
Tons of twisted eyeball-based and beholder-inspired artwork
Usability:
For PCs, potentially beneficial friends and potentially dangerous enemies

The Fetus Thief

Concept: “A tiny, demure demon with a glowing green skeleton, it is fond of collecting the souls (and bodies) of the recently born.”
Content:
A skeletal demon who uses fetuses as flails. (No, I’m not kidding.)
Writing:
A stat block with a few paragraphs detailing lore
Art/design:
Readable typefaces and colors that help the central figure stand out on the page
Usability:
GM discretion advised

The Golem Priest of acid lake

Concept: “A monstrous golem to put in a dungeons or a cathedrals, very inspired by the dnd ability  of acid regeneration”
Content:
It’s a clay golem that’s regenerated by acid.
Writing:
Straightforward stats; descriptive text provides lore, motive, and other details
Art/design:
Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability:
Acid bad—unless you’re a golem priest

The Knight of the Unclean Light

Concept: “You have been corrupted by sickening powers you may never understand.”
Content:
A particularly foul character class
Writing:
Decisively derisive, but in good humor
Art/design:
Designed for easy reading; an especially grungy illustration
Usability:
Contains some intense imagery and concepts but not particularly graphic

The Lost Endless Sea Sailors

Concept: “Hexed bounty hunters slowly turning amphibious”
Content:
A trio of semi-aquatic abominations
Writing:
Provides background, stats, and some particularly punishing special abilities
Art/design:
Prominently features freaky, visceral portraits of each character
Usability:
Implied to be pretty tasty

The Wound Wizards

Concept: “Religious greedy flagellants”
Content:
Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing:
Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design:
Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability:
Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table
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