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Ex Libris Mörk Borg A directory of content, tools, and resources

Conversions

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Feculence

Concept: “Start on the backside!”
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary. 

Lichoma

Concept: “There is nothing but the City.”
Content:
A complete, setting-centric RPG based on the Mörk Borg system
Writing:
Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design:
Fairly traditional graphic design and layout with illustrations that support the theme well
Usability:
Verbally and visually graphic in some places

Magisk Tjej, A Game Of Delinquent School Girls And The Demons They Fight

Concept: “School sucks. Some cutesy space god gave you magical powers. Now you have to fight demons.”
Content: Magical Girls*. Magical School. Fighting Demons.
Writing: As entertainingly sarcastic and angsty as the delinquent magical girls it portrays.
Art/design: Clean and navigable layout, kept entertaining with variety in typographic elements.
Usability: *“You don’t need to be a girl. Your character doesn’t need to be a girl. Neither do you have to Feminine. I mean, you’re playing fucking delinquents.” Work in Progress

Mörk-drasil

“The old gods are dead, and people are fighting for the right to survive in a world ruled by monsters.”

Mörk Svär

Concept: “MÖRK SFÄR (“dark sphere”) is a tabletop war/roleplaying game combining the aesthetic of MÖRK BORG with the universe of BattleTech”
Content: A battle plan for the invasion of Mörk Borg ascetics into BattleTech.
Writing: An outline. Narrative sketch, and concept design notes to establish a miserable fading sphere where humanity wars with giant mechs.
Art/design: It’s an outline, what do you expect? Frescoes?
Usability: An open invitation to expand the concept. 

Nine Giant Frogs Zine

Concept: “a small zine of OSR TTRPG monsters, classes and house rules”
Content: A bestiary of pagan spirits, a Mörk Borg tactical gun combat hack, a statuesque dwarf class.
Writing: The fantasy elements are reminiscent of traditional folklore. The skirmish game component is mechanically more robust than Mörk Borg, but still fairly streamlined.
Art/design: Hand inked, pixel, and public domain art. A simple and uncluttered layout.
Usability: The dwarf class is written more for generic OSR games, and may require some slight conversion.

On the Bones of Bathala

Concept: “On the Bones of Bathala is a grimdark game inspired by Ancient Philippines and Filipino folklore creatures.”
Content:
Includes alternate apocalyptic lore, setting-specific character creation and rules, gear, and monsters
Writing:
Maintains Mörk Borg’s tone and focus but adds a markedly more-condescending attitude and humor
Art/design:
Graphic design and layout all show Nohr’s influence but tend toward more distinctly liberal utilization of space and an aesthetic that leans more toward clear mimesis than affective expression
Usability:
A stand-alone, fully functional product exploding with character

This entry was sponsored by momatoes as part of the Ex Libris RPG crowdfunding campaign.
“I’m completely blown away by how much content is packed into this stylish, evocative RPG that blends unique mythopoeia with doom. Heck, there’s even dedicated sections for character creation and GM content!! The premise is ‘simple’ (you dive into Lambana, the Great Balete Tree in the Old World, to seek fulfillment of a deep desire) but the brief prompts offer the foundation for a creative GM to build a crazy, multilayered world where one-eyed giants, rotting humanoids, and half-horse half-men roam an ever-shifting environment. I can’t praise the content, theme and even illustration highly enough.”


Shadowrun (Earthdawn) Race Templates for Mork Borg

Concept: “add Shadowrun (Earthdawn) Racial (Dwarf, Elf, Ork and Troll) Abilities and Racial Modifiers to either Character Classes or NPCs.”
Content: A procedure for applying Shadowrun templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race specific features to your Scvm. 
Art/design: Un-ornamented, pragmatic rules reference.
Usability: Straightforward mod with clear rules implications. 

SOLO ORBITS

Concept: “Something has gone wrong, and you’ll have to explore the ship to find out what.”
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Art/design: Crisp black and white layout that’s easier to navigate than the vastness of space. Grim cover art to remind you of the consequences if you fail.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.

Tyst Borg

“Metal bands; they compose their own songs of rage and revolt and travel the lands expanding their numbers so they can one day confront the Undying Orchestra itself.”

Vast Grimm

8 contributors
Concept: “Will you make it through the Gate of Infinite Stars and escape to another universe? Or will you end up like so many before you, inhabited and controlled by the parasites that are the Vast Grimm.”
Content:
A sci-horror adaptation of Mörk Borg
Writing:
Incorporates many familiar elements from its source material while establishing its own voice and style
Art/design:
Maintains the artpunk aesthetic but adapts to its genre and setting; art is a mix of two- and three-dimensional designs
Usability:
Includes a rules reference sheet and multiple indices for easy use and navigation

Preview release

Yigderra

“Long ago, the gods of the multiverse died all at once in a cataclysmic event. This caused the various realms they created to shatter, crash, and eventually fuse to each other. The resulting reality is a patchwork overpopulated mess.”
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