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Ex Libris Mörk Borg A directory of content, tools, and resources

Pablo Dapena

Flails Akimbo

Concept: “The players wake up with a pair of weapons nailed to their hands […] participating in a brutal game.”
Content:
An arena-style adventure with special mechanical conditions
Writing:
A good balance of exposition and stats
Art/design:
Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability:
Kill your way to freedom

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Lavandeiras & Biosbardos

Concept: “An encounter with the ghostly midnight washerwomen” &  “A quest to hunt some (maybe not so real) animals”
Content:
Nocturnal spirits who entice you to do your own laundry, for weal or woe;  a ruse of an adventure with multiple potential climaxes
Writing:
Includes descriptive text sets the scene and mechanics to determine the outcome;  very concise but with adequate, compelling imagery and appeal
Art/design:
Efficient design choices delineate segments and make for easy use and reference;  primarily textual with a fun text-based map
Usability: 
A two-in-one bargain

The Boneless Hag

Concept: “When the horrid hag of the wood has no bones to pick with, do you need to run? YES. YES YOU DO.”
Content:
A pair of monsters and a clever mechanic for buying and banking rolls
Writing:
A concise hook with mechanics that are expressive as they are functional
Art/design:
“Art+Layout done by Pablo Dapena- without which this piece wouldn’t be nearly as metal.”
Usability:
Well organized; some elaborate Specials, but perfectly manageable

The Occult Ossuary

29 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Procession of Saint Thrýla

Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content:
Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing:
Wonderfully macabre
Art/design:
Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability:
Table of relic location provides nice hooks for ongoing adventures

The Profane Survivor

Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content:
A mutilation- and misgrowth-based class
Writing:
A good mix of vivid characterization and crunch
Art/design:
Restrained but effective typographical and visual work
Usability:
Involves some darker-than-average themes

The Quantum Tzompantli

Concept: “‘A tzompanlti is a rack of human skulls.’”
Content:
A malicious, elusive trap-room
Writing:
Strongly biased against the PCs—but those guys are scvm anyway
Art/design:
On-brand and clever
Usability:
Smartly organized to help GMs track and manage effects and features

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