Rules
Optional and alternative rules.
7:7 - A Dying Card Game
Concept: “Well, it’s like a Living Card Game, but it’s up to all of you to keep it shambling on in a foetid undead state. Its brains have now been splattered gruesomely across the Mӧrk Borg community, decentralized, disaggregated, dismembered, ready to be resurrected at any time through the BLACK MAGIC of the Third Party License.”
Content: A Print and Play Card Game with an Open License.
Content: A Print and Play Card Game with an Open License.
Writing: Flexible rules account for 3 modes of play. With delightfully characterized (and miserable) scvm.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
ABBAGEDDON
Concept: “An alternate Miseries prophecy”
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Album Crawl
19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Anti-Paladin Filthy Slime Jam!
26 contributors
Bracken MacLeod
Strega van den Berg
Rugose Kohn
Astrolich
Eduardo Carabaño
PerplexingRuins
Jegs
Walton Wood
Michael Mars
RaptorShadow / BirdSilhouette Games
Martin Bonnevier Kronlid
Luis Bishop Lopez
Roland Boshnack
Ceph
Cthonic Cartography
Max Moon
Jean Verne
Tragos Games
Michał Gotkowski
Kim Holm
Ian Long
Ben Gyurik
Will Tejeda
Alex K. Barton
Kevin B.
Ryan Sigler
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Apocrypha
Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
A Question of Honor
“Get down in the muck, honorably. Roll in the slime, valiantly. Collect foreskins, to preserve your good name.”
Barber’s Guide to Humorism
Concept: “An experiment of King Fathmu IX gone wrong”
Content: Rules for exploiting the power of bodily humors
Writing: Provides some brief lore but mostly dedicated to mechanics
Art/design: Liberal layouts with a stylistic variety of public domain illustrations
Usability: The medical images child-organ-harvesting lore may be distressing for some players
Content: Rules for exploiting the power of bodily humors
Writing: Provides some brief lore but mostly dedicated to mechanics
Art/design: Liberal layouts with a stylistic variety of public domain illustrations
Usability: The medical images child-organ-harvesting lore may be distressing for some players
Being Dead
Concept: “A guide to being undead/already dead”
Content: Rules for becoming undead and playing an undead character
Writing: Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design: Typography and visual elements clearly delineates sections and individual points
Usability: A handy, straightforward way to hang onto a beloved character for a little longer
Content: Rules for becoming undead and playing an undead character
Writing: Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design: Typography and visual elements clearly delineates sections and individual points
Usability: A handy, straightforward way to hang onto a beloved character for a little longer
Blackpowder Basics
Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content: Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design: On-brand use of color, type, and visual arrangements
Usability: Well laid out in discrete sections and easy to navigate
Bludgeon, Shatter and Pierce
“A variety of tools to use in combat and to make fights more interesting”
Book of Misery
“50+ pages of despair and misery, including more classes, weapons, monsters and adventures”
Boring & Useless
“You loot the corpse of your fallen foe. Searching frantically through its pockets, pouches and bags you find...”
Bork Borg
Concept: “Drastically increases the quantity and variety of dog options”
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Börk Morgue #666
Concept: “An unofficial zine for a Dying World with words and design”
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Böwhoss’ handbook: notes on internal ignition
Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
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