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Ex Libris Mörk Borg A directory of content, tools, and resources

Arnaud F. Lambert

Basilisks-A-Go-Go

Concept: “Grab a pencil. Trace your route through the labyrinth.”
Content:
A quick, roll-lite, Dark Fort-esque maze. With basilisks. They have 2 heads. You have 1. Good luck.
Writing:
Some quick, concise instructions
Art/design:
The green circles contrast nicely against the background gradient, making it easy to navigate; the extra basilisk heads are a welcome touch, since the world needs more basilisks
Usability:
Can be played with just some base stats; full character sheet not required

Blood Thorns

Concept: “Inextricable wall of bloody brambles”
Content:
A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing:
Straightforward descriptions of the mechanics for entanglement and escape
Art/design:
Colors help differentiate text components and differentiate components of the illustration
Usability:
Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part 

d30 Necromantic Trappings

Concept: “Summoning the dead and communicating with their spirits is not a vocation for either the foolhardy or ill-prepared.”
Content: For each 3+ items, holder gets a bonus for keeping undead followers
Writing: A suitably macabre roster of items and fetishes
Art/design: Hue and images reinforce the sepulchral tone
Usability: Easy to use and read, letting you devote your attention to wrangling skeletons

d30 Sorcerer’s Possessions

Concept: “The dark arts require more than just the use of unclean scrolls.”
Content: Collect 5 or more and get one auto crit per day when using unclean scrolls
Writing: Some practical items and others simply for flavor or creative use
Art/design: Designed for easy use but includes some esoteric trappings in the background
Usability: A neat tool for spicing up Powers

d40 Exotic Artifacts

Concept: “Strange curios from long forgotten lands or items of power held by ancient sorcerers and magi?”
Content: A collection of items mostly for flavor but potentially useful for creative problem-solving
Writing: Provides some character and flavor outside the Mörk Borg norm
Art/design: Color and design support the concept and writing’s character
Usability: If you can’t find a d40, just divide a d80 in half

d40 Medical Implements

Concept: “The dying world is a dangerous place.  Healing wounds and treating infections is crucial to living just a little longer.”
Content: A collection of items useful for healing in lieu of other means
Writing: Describes a plethora of items and uses
Art/design: Medical flair of the symbolic type
Usability: d40: roll a d4 & a d10 in sequence like you would for a d100, then subtract 9

d50 Alchemy Supplies

Concept:“These alchemy supplies could mean the difference between living a little longer or dying an ignominious death.”
Content: Mechanically sparse, but plenty of objects that could be used in practical and creative ways
Writing: Includes some detailed entries with a variety of uses and purposes
Art/design: Laid out for easy use and reference
Usability: May require some googling of substances and materials

d50 Shamanic Tools

Concept: “These sacred artifacts can enhance your magical formulae, help you call upon the spirits, aid in healing the sick, or permit you to curse your enemies.”
Content: Besides titular list of nature-themed items, includes options for increasing presence and Omens
Writing: Delivers information simply with no undue fuss
Art/design: A straightforward layout with a background that lends flavor and ambience
Usability: Individual items primarily contribute to the buffs mentioned above

Familiars

Concept: “Bizarre-looking miniature human figures (homunculi) created from non-human biological matter”
Content:
Rules for creating and running familiars plus tables for names, communication, personality, specialties, food, death, name, and rarities
Writing:
Straightforward with some particularly humorous entries
Art/design:
Designed for easy usability and includes some illustrations as examples or inspiration
Usability:
Potentially useful and entertaining

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Heralds of Doom

Concept: “A comet of unnatural hue hurtles across the sky… What strange fate does this harbinger of evil foretell?”
Content:
Tables of portents, prophecies, and potential solutions
Writing:
Copious apocalyptic imagery and some fun allusions
Art/design:
Color and typographical choices support the concept and writing
Usability:
Not to be confused with Harolds of Doom, an acapella metal quartet

Kistkastare

Concept: “It's dead.  It drags a coffin with a chain and spins it around until it hits PCs.  No assembly required!”
Content:
skeleton x1; chain x1; coffin x1
Writing:
Concise and highly functional
Art/design:
Laid out for accessibility and easy use
Usability:
Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights

Metal Spider Webs

Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
Content:
A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing:
Folds the mechanics into the descriptive text
Art/design:
Predominant colors capture the core element of this concept: metal and blood
Usability:
Easily transplantable into your dungeon of choice (bonus if it already has spiders in it) 

Necropants

Concept: “Once worn, the necropants can only be removed if the PC can convince someone else to wear the pants.”
Content:
Also offers greater wealth at the risk of total bankruptcy
Writing:
Simple and straightforward
Art/design:
Equally straightforward layout
Usability:
One size fits all

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy
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