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Ex Libris Mörk Borg A directory of content, tools, and resources

Jean Verne

Böwhoss’ handbook: notes on internal ignition

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content:
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing:
The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design:
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability:
Includes player-facing handouts that include lore but no mechanics or GM-specific information

Cloud of Sinners

“Submit your players to a purity test by forcing them to fight their inner demons.”

Craving the Green

Concept: “A treasure is to be found in the ruins of the old castle on the mountain. […] Getting there will be pretty easy, but what you’ll find in the treasure might make the way down a bit tricky…”
Content:
A clever bait-and-switch—and then murder
Writing:
Besides stat blocks for the 2-headed lizards, includes copious background and instructions for the GM
Art/design:
Use of color aligns the text with the graphic and provides conservative emphasis to help the GM quickly navigate the document
Usability:
A unique, rules-lite dynamic for navigating and resolving the central conflict

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Tenacious Helmets

Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content:
A trap/monster/item targeting unwary and acquisitive adventurers
Writing:
Includes background, behavior, effects, and a stat block (of course)
Art/design:
The illustrations will make you want one despite the adverse effects
Usability:
Multivalent but ergonomic in any capacity

The Benevolent Ignoramus

Concept: “A titan decided to steal a powerful artifact to try and save the Dying World. Sadly for the Dying World this titan was not particularly bright or agile.”
Content:
An ironic take on the mythic fire-bearing savior archetype; also includes stats for ancillary antagonists
Writing:
Well written and filled to the brim with dry wit
Art/design:
Intended for easy reading with color to add visual emphasis and focus
Usability:
Designed for a longer-running plot arc rather than a one-shot encounter

The Gardens at the Bewitching Hour

Concept: “The gardens were an extremely popular spot in Grift …. Now it is nothing but weeds and despair.”
Content:
A crawl through a baroque pleasure garden
Writing:
Primarily descriptive; adds clever nuances to monsters and NPCs
Art/design:
A nice map and clearly delineated locations
Usability:
C’est magnifique

The Wicked Ensemble

Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content:
A performance-based encounter including mechanics for variations and dance moves
Writing:
Takes itself 100% seriously, and it’s spectacular
Art/design:
Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability:
Easy for DMs, probably a confounding challenge to players

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