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dungeon

30 Days of Mörk Borg Adventure Chapbook vol. 1

Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content:
3 self-contained adventures
Writing:
Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability:
Content warning: naked antics, poo monsters, and BEAR-THING

Against the Cult of the Blood God

“They caught you. No judge, no jury, just an executioner. In a desolate hamlet somewhere between Galgenbeck and Schleswig, they dragged you into a cellar and cast you into a pit. A miserable bunch, waiting for the gallows to be reared.”

A Good, Old-Fashioned Murder Dungeon

Concept: The title is fairly on-the-nose
Content:
10 rooms of party-killing peril
Writing:
A balance of ambience and formal content
Art/design:
The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability:
Numbering and proximal layout makes for straightforward navigation and reference

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

A Spluttering And A Splashing

Concept: “Ancient legends tell of a creature with supernatural powers that is able to stop the apocalypse.”
Content:
A 12-room semi-aquatic dungeon
Writing:
Well written with lots of character and atmospheric details
Art/design:
Primarily uses the clean, clear style of Rotblack Sludge
Usability:
Layouts and design make this simple and easy to run

Blackroot Trudge

Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content:
A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing:
Clear with plenty of attention to nuance
Art/design:
Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability:
Bulleted lists for each room help GM stay mentally organized

Black Stump

Concept: “A strange well is discovered in the depths of Sarkash.”
Content:
A cozy little 5-room dungeon
Writing:
A great mix of grim and humorous
Art/design:
Nice visual and typographical work; also comes in an optional “FVCK PRINTERS” version
Usability:
Solid layout; available in single or 2-page versions to suit GM preference

Bloat

Concept: “The Gourmand’s Cutlery allows the wielder to eat anything. Which is good, as the user becomes famished and must eat.”
Content:
A wonderland of overconsumption and excrescence
Writing: Contributes greatly to dungeon’s character
Art/design:
Just offal
Usability:
Layout facilitate easy navigation

Bloody Cap

Concept: “A murderous goblin from the borders of Grift and Graven-Tosk, found where scenes of tyranny and vile deeds have befallen the lands.”
Content:
Stats and description of the monster along with a short dungeon lair
Writing:
Does a good job conveying maliciousness and viciousness
Art/design:
Use of color reinforces the creature’s theme
Usability:
Some text may be difficult to read, particularly when printed in black and white

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Burn Your Dead

Concept: “Based on the EP Burn Your Dead by Year of the Cobra”
Content:
A 5-room dungeon infested with the undead
Writing:
Concise descriptions with strong imagery
Art/design:
Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability:
Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time

Cannibal Carnage

Concept: “Track down the cannibals and search a dungeon of grotesque abominations to retrive the Book of Flesh.”
Content:
A fleshy, bloody, body-themed dungeon
Writing:
Primarily devoted to physical descriptions of rooms and situations (primarily monster-based) within
Art/design:
Designed for reading and prep before play rather than heavy in-game usage
Usability:
Does not use standard Mörk Borg terminology or stat presentation; requires consistent reference to core rulebook

Catacombs of the Briar Witch

Concept: “Annika and her son Torean – like so many others – caught the Ebon Pox early this winter. While she has slowly begun to recover, the child did not.”
Content:
A sprawling adventure to find a lost child with multiple locales to explore, NPCs to interact with, and a wide variety of monsters and adversaries
Writing:
Highly descriptive and replete with sample dialogue for NPCs
Art/design:
Establishes the settings and atmosphere without obstructing usability
Usability:
Well organized with additional material included in an appendix

Dark Fort

Concept: “The catacomb rogue enters the stage.”
Content:
A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing:
Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design:
More traditional than Mörk Borg’s, but still atmospheric
Usability:
Extremely efficient layout

Death and Pestilence

Concept: “Disease is spreading from the Restless Hills, carried by centipedes and beetles.”
Content:
A deadly, disturbing dungeon full of pure weirdness
Writing:
“Quasi-ethereal necromagical death-tendrils” is an apex example of what you’ll find here
Art/design:
Excellently integrates text and graphics into the dungeon map
Usability:
A little visually overwhelming at first, but easy to navigate once you have a feel for it
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