Rugose Kohn
30 Days of Mörk Borg
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
30 Days of Mörk Borg Adventure Chapbook vol. 1
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
“The heretics rise...
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Album Crawl
19 contributors
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Anti-Paladin Filthy Slime Jam!
26 contributors
All proceeds donated to Doctors Without Borders
Babalon's Hangover 2
24 contributors
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
BEAR-THING
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Blood Money
Concept: “While languishing in a drunken stupor in a coastal town flophouse … you were abducted by a press gang.”
Content: A seafaring framework inspired by Tom Waits (and Herman Melville (and whoever wrote The Book of Jonah))
Writing: Sets the scene and provides a plethora of options for play
Art/design: Supports the nautical theme subtly but effectively
Usability: Intended more as a toolbox than a unified dungeon or set of mechanics
Candelabra of Blood
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
Cross of Glorious Victory of Filth
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Down and Out in a Schleswig Sanitorium
Concept: “Recently the staff has all been murdered by a patient gone rogue. That suits the King’s ends well enough.”
Content: Clever scenario, especially the conclusion
Writing: Disturbingly descriptive at times, humorously irreverent at others
Art/design: Adapts Nohr-esque style to express its “sterile” environment
Usability: Well organized by category, but involves some flipping/scrolling/shuffling
Ducks Left Wanting (to be left alone)
Content: “A two page spread with rules for catching ducks, a d20 table of juicy rewards tied round their necks, and a d20 table of all the horrible shit that can happen when one is catching ducks!”
Writing: Primarily tables with some descriptive text connecting the scenario to the larger adventure; rife with body humor
Art/design: A plethora of ducks, sinister and otherwise
Usability: d20 not included
Flerjordhög Filip
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.