Babalon's Hangover 2
4 Flayed Faces
Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Babalon's Hangover 2
24 contributors
Stein Hansen
samaritan_burden
Liva Jensen
Johan Nohr
Joel Clapp
Jegs
vil
Astrolich
Rugose Kohn
Alex K. Barton
Latt Vines
grave snail games
Michał Gotkowski
Tyler Lindsey
Cthonic Cartography
Nell Azathoth Tull
Arnaud F. Lambert
Ra Press
Sebastian Vazquez
gaffy
StrangeZone
Fleshflies
Ceph
The Eldritch Tomb
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
BEAR-THING
Concept: “BEAR-THING Hungry. BEAR-THING Angry. BEAR-THING Hangry.”
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Black Adder
Concept: “A submission to the Babalonian jam!”
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Black Shuck
Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
BOG
Concept: “Submission for Babalonian Jam!”
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Candelabra of Blood
Concept: “It's a candelabra. Of blood. It uses hit points to summon Blood Drenched Skeletons. Or it might turn you into a skeleton. You get to decide.”
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
D8 Holy Items of the Church of the Two-Headed Basilisk
Concept: “Holy Items in the possession of the Church of the Two-Headed Basilisk to be looted or stolen by your players”
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Dogo and Dream
Concept: “Two new monsters for Mörk Borg.”
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Executioner of Nechrubel
Concept: “The Dark Lord dispatches these to rid the world of threats to the apocalypse. The end of all things will not be denied.”
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Gallowag Prowlers
Concept: “They blend into the muck, crawl along walls and quietly stalk unsuspecting PCs.”
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Gargantuan Ectoparasite
Concept: “The size of a castle.”
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Goblet the Goblin and the Horrid Brute
Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Head Eater
Concept: “A submission to the Babalonian jam!”
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
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