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Ex Libris Mörk Borg A directory of content, tools, and resources

campaign

Box of Shadows

Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content:
A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing:
Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play

Drums of Ascension

Concept: “HE knows that to bring this torment to an end, Gorgh must use an eternity’s saved painful energy HE has been stealing from Verhu to create a new future.”
Content:
A substantial sketch of a long, multi-phase military crusade
Writing:
Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design:
Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability:
Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details

In the Footsteps of the Mad Wizard

“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”

Kingdoms Burn

Concept: “Gorgh will drag this world kicking and screaming into oblivion. His champion needs but one thing to regain his strength.”
Content:
A scenario centered on a suit of armor seeking to reunite with its rightful wearer
Writing:
Features plenty of lore along with stat blocks for the antagonist, its final form, and its followers
Art/design:
Primarily monochrome images and text with shocks of yellow to add emphasis and direct attention
Usability:
Like the antagonist, something of an empty vessel waiting to be filled

Svið in a Ditch

Concept: “Deep within the cloughs of Bergen Chrypt there lies an inverted tower beneath the skull of a basilisk, known only as THEY, and in this inverted tower, at its deepest recess, is the Ljusgvare: a scroll that is said to be able to end the greatest of calamities.”
Content:
A high-concept hexcrawl across the Dying Land and through Bergen Chrypt; populated by a wide and colorful cast of characters
Writing:
Provides detailed descriptions of locations, insights into NPCs, and creates a sense of interconnection between encounters
Art/design:
Text heavy, but necessarily so; color and visual choices keep the pages interesting and lively
Usability:
Contains links to other useful supplements; also available in simple and plaintext formats for easier readability

The Bridges of Múr and the Endless Sea

Concept: “The Pillar of Múr was found and destroyed. … Creatures called Devourers now make the ground tremble as they crawl from the depths. Scouring the land, they ravenously consume what lay in their path.”
Content:
An expansive hexcrawl that includes a bestiary, specialized gear, and optional rules for mounts, chases, climbing, and fighting colossal creatures
Writing:
Incorporates general information about the scenario as well as descriptions of and mechanics for elements like monsters and locations
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Requires more GM prep and intervention to assemble a narrative arc, but supplies all necessary components
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