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IKILLYA Jam

An IKEA-inspired jam
IKILLYA Jam page

A Table of Tables

Concept: “Mass produced monstrosities in a wide range of styles and sizes.”
Content:
Seven furniture solutions to fit an scvm’s tastes and needs
Writing:
Takes a sinister, occult tone with some clever rimshots
Art/design:
Designed for easy readability with Mörky splatter for visual effect
Usability:
No assembly required

Brimnes™ Beast

Concept: “Based on the Ikea Brimnes line of beds”
Content:
An ambush monster with options for customization, sure to fit any domestic need
Writing:
Uses a sterile commercial style to great humorous effect
Art/design:
Brilliantly stylized as an advertising brochure
Usability:
“Some assembly required”

Halls of Purgatory

Concept: “The PC(s) […] find themselves in a furniture and home accessories dungeon.”
Content:
An endless nightmare of forced commerce
Writing:
Concise with subtle humor; highly effective in both capacities
Art/design:
Look at the map. Realize you’re in hell.
Usability:
Escape is an option, but winning isn’t

Hürtgenwald

Concept: “A beast from the depths of a labyrinthine dungeon. Ambush predator evolved from mere ambush and mimicry. Rush delivery as standard.”
Content:
Killer kabinet
Writing:
Witty and parodically minimalist
Art/design:
Clean, well-organized imitation of a product factsheet; very appropriate for the concept
Usability:
Features adjustable shelving

IKILLYA Katalog

Concept: “Made for the IKILLYA katalog jam”
Content:
A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing:
Entries intentionally read like cloying advertisement copy
Art/design:
A range of layouts and design choices typically oriented on and around illustrations and other images
Usability:
“IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.

Ikillya Monk

Concept: “You have sold your soul and serve the blue and gold giant.”
Content:
A fairly lean class that forgoes special features in favor of special scrolls
Writing:
Supremely concise with some clever humor in the additional scrolls
Art/design:
Clean, conservative layout matches the theme, concept, and writing; oodles of umlauts
Usability:
As a document, very easy to use; the class seems like it would be extremely handy in nearly any situation

Included with Every Purchase

Concept: “A delightful duo of cursed magic items for the Dying World! Somewhat useful, but more likely to only add to your misery.”
Content:
A shopping bag of holding and a universal hex wrench that have as much capacity for harm as utility
Writing: Refuses to sugar-coat its disdain
Art/design:
Facsimile-quality illustrations symbolize the flattened affect of mass production
Usability:
Simultaneously goads you toward consumerism and warns you away from it. The contempt is palpable.

KARNIVORK

Concept: “It might be just what you've been looking for, if you need to organize your stuff and don't mind feeding a ravenous creature copious amounts of meat.”
Content:
A guardian monster and potential pet in three shapes and sizes
Writing:
Highly instructive and dryly hilarious
Art/design:
Black and white text, clean-line images, and austere layout nicely replicate an instruction-manual feel; design on the care/feeding page is appropriately jolting
Usability:
Includes safety precautions in English and German and a note for GMs 

Katalog of the Basilisk Reliquary

Concept: “A listing by the Creton monks as they attempt to collate and catalog the curios dredged up from below the Cathedral”
Content:
7 holy items with a variety of effects
Writing:
Contains a mix of mechanics and lore for each entry
Art/design:
Text blocks are arranged around a central image near the item they describe
Usability:
Items in the illustration are labeled for easy reference

Kistkastare

Concept: “It's dead.  It drags a coffin with a chain and spins it around until it hits PCs.  No assembly required!”
Content:
skeleton x1; chain x1; coffin x1
Writing:
Concise and highly functional
Art/design:
Laid out for accessibility and easy use
Usability:
Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights

Kuviot

Concept: “Sear these specific patterns into your flesh to please the gods.”
Content:
Ritual scarification that grants special abilities but alter characters’ capacities to speak or perceive truth
Writing:
Clear, compelling descriptions that combine mechanical and qualitative effects
Art/design:
Arrangement and orientation of text figures the disorientation and fragmentation at the concept’s core
Usability:
A creative way of granting some mechanical advantages and seriously augmenting character roleplay

Motståndare

Concept: “Everything you need to summon some foes to slay your enemies and really tie the room together.”
Content:
A modular monster-maker
Writing:
Includes an extremely entertaining warning label; otherwise, the instructions are intentionally minimal; individual components add stats and special abilities
Art/design:
Arranged as an iconographic instruction manual; modular illustrations are very organic and expressive
Usability:
“Some assembly required”

The Relics are For Sale

Concept: “A collection of holy trinkets”
Content:
3 crowns, comfy pillows, sacred stained glass, and a holy hireling
Writing:
Pragmatic with a distinctly humorous streak
Art/design:
Content is visually depicted and labeled on one page and elaborated on the next; blackletter type is a bit hard to read in the spreads but more accessible in the single-pages PDF
Usability:
Remember to pay your independent contractors

The Temple of Eternally Lost Souls

Concept: “The gaping maw of its entrance strangely lures you in... What treasure might still be found here?”
Content:
A d66 table of finds “loosely based on the darkest corners of a certain Swedish furniture store”
Writing:
A good balance of humor and menace
Art/design:
Blends the palette of mass modernist design with an image of crumbling opulence
Usability:
The parodic concept may limit its usefulness in some games, but a good way to lighten the mood of drab dungeons

The Üniførm

Concept: “When worn, the Üniførm allows the wearer to find shortcuts and tunnels in unexpected places.”
Content:
Medium “armor” that transports scvm to random rooms and minions-only locations within dungeons
Writing:
Easy to read with a streak of sardonic humor
Art/design:
Color coordinated for quick navigation and easy use
Usability:
Starch & press before wearing
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