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hexcrawl

30 Days of Mörk Borg Adventure Chapbook vol. 1

Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content:
3 self-contained adventures
Writing:
Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability:
Content warning: naked antics, poo monsters, and BEAR-THING

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Crossing the High Fens

Concept: “A treacherous region, unrelenting weather, and creatures out to get you. This not the place you want to be, but it is the place you need to cross to get there.”
Content:
A hazardous hexcrawl packed with locations, encounters, and mechanics for weather and hypothermia
Writing:
Concise and to the point (by necessity, since it puts a lot of content into only a few pages)
Art/design:
Graphics (particularly page borders) add a sense of character and place
Usability:
Well organized, typographically conservative and easy to read

DEATH CHURCH | DEATH CRAWL

Concept: “This hexcrawl is meant to be used with The Death Church of Morkath” [30 Days of MÖRK BORG]
Content:
A hex grid for use with
Writing:
Instructional only; doesn't need any more
Art/design:
Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency

Der Turm des Totenbeschwörers

Concept: “Soldiers from Schleswig confiscated – and then lost – the necromancer’s most treasured relic, the Swordfishtrombone. It is now up to the PCs to find it.”
Content:
A devious hexcrawl inspired by Tom Waits
Writing:
Clear, concise expression of rules and encounters
Art/design:
Laid out for easy use with plenty of Mörky design choices and touches
Usability:
Calls for use of MBC titles, but GMs can easily substitute alternatives if these resources aren’t available

Emeric’s Pilgrimage

Concept: “Now cursed for all eternity, he moves a finger-length a year towards the Monastery of the Profane Cross. When he finishes his pilgrimage, the world will end.”
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing:
Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design:
Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability:
Available in single-page, spread, and booklet formats

False Prophecies

Concept: An album of dungeon synth and dark ambient tracks with accompanying adventure
Content:
A physical manifestation of the Sword of Hailstone game app
Writing:
Provides mechanics for navigating the frozen wastes and lore and stat blocks for what you’ll find along the way
Art/design: Masterfully puzzles the game content into the relatively small space of a fold-out cassette case
Usability:
Pairs well with Sword of Hailstone materials, which include a fold-out hex map

Peas Offering

Concept: “In ancient times, villagers in fear of the Duck God built an altar deep underground, trying to placate it with gifts and sacrifices.”
Content:
A subterranean, duck-themed hex crawl
Writing:
Includes lore, stats for monsters, and details about the location
Art/design:
Clearly laid out using color, typefaces, and bullet points for emphasis, differentiation, and easy navigation
Usability:
Pages are in reverse order, but there’s only two of them, so it doesn’t hinder usability

Purgatory

“Inside this supplement, you'll find 100 travel encounters, six new classes, skills to expand your characters, and three adventure locations. One of these locations is Purgatory, where the characters go once they are dead. If they play their cards right, they might return.”

Snotsoil Mire

Concept: “The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.”
Content:
A relatively lean but atmospheric hexcrawl
Writing:
Concise but thorough with subtle character
Art/design:
Cut-and-paste feel with intense color
Usability:
Linear and easy to use; additional mechanics appended for easy reference

Svið in a Ditch

Concept: “Deep within the cloughs of Bergen Chrypt there lies an inverted tower beneath the skull of a basilisk, known only as THEY, and in this inverted tower, at its deepest recess, is the Ljusgvare: a scroll that is said to be able to end the greatest of calamities.”
Content:
A high-concept hexcrawl across the Dying Land and through Bergen Chrypt; populated by a wide and colorful cast of characters
Writing:
Provides detailed descriptions of locations, insights into NPCs, and creates a sense of interconnection between encounters
Art/design:
Text heavy, but necessarily so; color and visual choices keep the pages interesting and lively
Usability:
Contains links to other useful supplements; also available in simple and plaintext formats for easier readability

Sword of Hailstone

Concept: “As a lone barbarian wielding nothing but your trusty Zweihänder and a few morsels of salted fish, you traverse a dangerous tundra.”
Content:
A primarily app-based adventure game built on Mörk Borg mechanics
Writing:
Entirely descriptive; mechanics are handled by the app
Art/design:
Pixelated depictions of Kergüs and its inhabitants
Usability:
Physical copies and digital materials are available but not required to play

Sword of Hailstone

Concept: “A TTRPG adaptation of the Sword of Hailstone cRPG app and accommodates the dungeon synth Sword of Hailstone saga”
Content:
A hexcrawl through Kergüs in pursuit of the eponymous sword
Writing:
A mix of mechanics and description with setting-appropriate imagery
Art/design:
Text is economically laid out to accommodate the intended physical format; includes some nice pixel art from the app version
Usability:
Will require some scrolling (or page flipping if you print it); includes player maps

Swordpoint

Concept: “A micro-hexcrawl”
Content:
A pair of 10-point tables and a 24-tile hex map with 4 locations
Writing:
Establishes a setting and pretext for delivering the 20 quest seeds
Art/design:
Fairly intuitively laid out with a suitable map and some neat cover art
Usability:
GMs will need to devise and populate whichever adventures the players pursue; note that numbers on the map don’t correspond to table results

The Bridges of Múr and the Endless Sea

Concept: “The Pillar of Múr was found and destroyed. … Creatures called Devourers now make the ground tremble as they crawl from the depths. Scouring the land, they ravenously consume what lay in their path.”
Content:
An expansive hexcrawl that includes a bestiary, specialized gear, and optional rules for mounts, chases, climbing, and fighting colossal creatures
Writing:
Incorporates general information about the scenario as well as descriptions of and mechanics for elements like monsters and locations
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Requires more GM prep and intervention to assemble a narrative arc, but supplies all necessary components
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