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Ex Libris Mörk Borg A directory of content, tools, and resources

Philip Reed

Anzhela and the Caged Skulls

Concept: “The woman cackles madly […] and drops the cages, drawing her sword and screaming with a mad rage.”
Content: English breakfast with a side of TPK; running will only make you die faster
Writing:
Text heavy, but creates a vivid atmosphere and provides psychological depth to the antagonist, something not often found in Mörk Borg
Art/design:
Excellent, expressive depictions of the titular characters
Usability:
Includes an alternative d6-based encounter-resolution mechanic; a bit more complex than some scenarios, but the additional moving parts make for an interesting and memorable scenario

Atticus Tower

Concept: “The foul bard Rexorn … is busy transforming suffering into music.”
Content:
A sonic-themed dungeon with original creatures and NPCs
Writing:
Mostly descriptive but efficient
Art/design:
Exactly what it should be
Usability:
A complex but surprisingly easy-to-navigate layout

A Wizard’s Dying Wish

Concept: “Brauer possesses enough strength to make one final request. Will the party take action to fulfill the wizard’s dying wish?”
Content:
A one-room encounter with a cool monster twist and some nasty aftermath possibilities
Writing:
Devoted mostly to describing the situation and setting, but provides the GM with inspiration and some flexibility
Art/design:
Keeps the pamphlet visually interesting without being obtrusive
Usability:
Fold it twice and you’re ready to go

Calo’s Book of Monsters

Concept: “Many a scholar, after spending a day with the book, finds that sleep escapes them that night as the haunting vision of the many monsters described in the book consume their imagination.”
Content:
20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing:
Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design:
Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability:
GMs would be well-advised to read each entry carefully and take note of the copious details

Deck of Corpses

Concept: “A deck of 36 corpses the GM may turn to whenever the PCs stumble across yet another dead body.”
Content:
A heap of bodies, some of whom also have loot
Writing:
Some strange and gruesome remains; not for the faint of heart, but definitely for Mörk Borg
Art/design:
Conservative but effective
Usability:
Includes a unique mechanic involving the official Corpse Plundering table and clock time

Deck of Evil Objects

Concept: “Use this deck when you, the GM, wish to add a random object of evil to the campaign.”
Content:
A 15-card deck with 3 additional cards (2 for the Deck of Treasures and 1 for the Deck of Secrets)
Writing:
The descriptions will make you want to use these even though the mechanics will probably kill your character
Art/design:
Sets the tone well without overcrowding a small space
Usability:
Draw a card. Read the card. Repeat.

Deck of Secrets

Concept: “Use this deck during character creation […] to add background.”
Content:
36 violent, sordid, and bizarre selections to flesh out your characters’ personal histories
Writing:
Well-crafted to inspire players’ imaginations and add compelling depth to characters
Art/design:
Nice, macabre art on card backs, and textured backgrounds add some visual depth to each side
Usability:
Just draw and then despair

Deck of Terribly Broken Bodies

Concept: “Instead of rolling a d4 and checking the table in the core rules, draw a single card from this deck whenever a PC reaches zero HP.”
Content:
38 severe injuries at 4 levels of severity (correlating to the 4 results on the Broken table in the core rules) with different results for different damage types
Writing:
Visceral, vivid, and violent (obviously)
Art/design:
Overall nice design; use of vivid yellow skulls to emphasize severity is a solid, well-devised feature
Usability:
Very straightforward so you can focus on suffering from the wound instead of deciphering it

Deck of Treasures

Concept: “If you need a random treasure, draw one card and roll a single six-sided die.”
Content:
36 items with mechanics for incorporating the canonical Corpse Plundering Table
Writing:
Nice descriptions of items and enumeration of their  mechanics
Art/design:
Relatively conservative but effective
Usability:
Straightforward in itself, but requires some reference to the core rules

Krampus

Concept: “The Christmas rumors are true. The Krampus does exist.”
Content:
Stats and a hook for the race of kidnapping, meat-hungry krampi
Writing:
A balance of mechanics and descriptive text
Art/design:
Fits lots of text onto the page alongside some nice art
Usability:
Straightforward but certain aspects may be off-putting to some players

Niklaus

Concept: “As snow falls on the city, the people whisper of a murderer who has recently taken to the streets.”
Content:
A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing:
Twists St. Nick to fit right into the Dying World
Art/design:
Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability:
More elaborate than some monsters but not overly complex

Recared’s Unclean Pamphlet

Concept: “This pamphlet includes 13 new unclean powers.”
Content: Some seriously brutal Powers
Writing: Mixes mechanics with visceral, violent imagery
Art/design: Some striking, appropriate art and helpful typographical choices
Usability: It’s a tri-fold pamphlet. Make sure you fold it correctly, or you're probably doomed.

Snowman

Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content:
Contains a stat block, descriptive text, and adventure hook
Writing:
Puts a sadistic twist on a classic holiday icon
Art/design:
Fits well with the creature concept
Usability:
For optimal efficiency, set thermostat below 30° Fahrenheit

Strange Citizens of the City

Concept: “Roll 2d6 and meet a stranger”
Content:
A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing:
Suitably dark and disturbing with plenty of rimshots
Art/design:
Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability:
Very useable, and motivates you to do so

Strange Inhabitants of the Forest

Concept: “There is an infinite number of unusual, dangerous characters in the forests that surround the city. This book details a handful of them.”
Content:
A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing:
Includes copious backstories and adventure hooks
Art/design:
A wide, evocative variety
Usability:
Straightforward and simple to navigate
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