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Ex Libris Mörk Borg A directory of content, tools, and resources

Feretory

Cursed Skinwalker

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair alongside clear descriptions of mechancis
Art/design:
Brutal, primal illustration with some economical graphic design
Usability:
Shapeshifting adds another tactical element to play

d100 Items and Trinkets

Concept: The title says it all
Content: Great for adding colorful details to rooms, corpses, etc.
Writing: Concise but compelling
Art/design: Illustration sets the tone; typography maintains easy readability
Usability:  Roll a d100 or throw a small dagger

Dark Fort

Concept: “The catacomb rogue enters the stage.”
Content:
A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing:
Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design:
More traditional than Mörk Borg’s, but still atmospheric
Usability:
Extremely efficient layout

Dead God's Prophet

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.

Death Temple Sztun

Concept: A “hyper-linear murder gauntlet of a dungeon crawl”
Content:
Some nasty creatures and permanent effects (including abrupt deaths)
Writing:
Concisely creates a strange, ominous atmosphere
Art/design:
Maps are clear without sacrificing visual style
Usability:
Color and typography strongly supports easy navigation

Backer reward for the Feretory funding campaign

Forlorn Philosopher

Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content:
A jaded intellectual in a heap of ivory rubble
Writing:
Seethes with crazed bitterness and superiority
Art/design:
Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability:
Meant for use with The Tablets of Ochre Obscurity

Goblin Grinder

Concept: “With such a large infestation of the little scoundrels, it’s becoming very difficult to figure out which one to snuff.”
Content:
A quirky, darkly comedic scenario
Writing:
Sets the tone and provides entertaining depth
Art/design:
Black, white, and pink create a unique apocalyptic atmosphere
Usability:
Laid out according to probable narrative flow

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Pale One

Concept: “You are fundamentally other, and belong nowhere.”
Content:
Adapts the Pale One NPC into a playable class
Writing:
Artfully unnerving with many strange images and concepts
Art/design:
Illustration conveys a strong sense of alienness
Usability:
Includes a table for generating an appropriately bizarre name

La Paleur (French translation)

This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign. 

Roads to Damnation / Overland Travel

Concept: “Travel across the dying world.”
Content:
Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design:
Relatively restrained but with enough Mörky elements to establish visual character
Usability:
The travel mechanic is simple and easy to use

Note: “Roads to Damnation” includes additional art and content, and it is only available in Feretory; “Overland Travel” is available free on the MB website.

Tenebrous Reliquary

8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability:  … but in a good way

The Death Ziggurat

Concept: “A cosmic necrocrawl at the end of time”
Content:
Pre-apocalyptic hexcrawl with random elements
Writing:
Fairly elaborate with plenty of horrible imagery
Art/design:
Captures the mood, setting, and characters well
Usability:
Fun and lethal;  separate player and GM maps are quite helpful

The Tablets of Ochre Obscurity

Concept: “Relics of a forgotten mind-cult”
Content:
More powerful than scrolls and more fragile
Writing:
Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design:
Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability:
Intended for use with the Forlorn Philosopher but could be used by other classes

Unheroic Feats

Concept: “When getting better, if not using an optional class, you may instead gain a feat.”
Content:
Abilities that add versatility for classless characters (and more motivation to play them)
Writing:
The descriptions incentivize adoption as much as the mechanics
Art/design:
More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability:
Clearly and linearly laid out
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