forest
30 Days of Mörk Borg Adventure Chapbook vol. 1
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
Ancient Skin
Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
Dead Girls in Sarkash Forest
Concept: “You are lost. You are dead.”
Content: A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing: Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design: Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability: Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content
Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest
Lavandeiras & Biosbardos
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
Samson’s Dead, Where’s His Head?
Content: An adventure hook and stat blocks for a chase through Sarkash
Writing: Concise, unambiguous, and to the point
Art/design: Well organized and cleanly laid out
Usability: GM will need to fill in incidentals, but the framework is there
Skin Job
Content: A desperate search for missing persons in the Blood Tree Wood, destined to uncover more than bargained for.
Writing: Established adventure setting with clear NPC motivation, local economy, and culture. Accessible encounter tables and game aids extend the suffering.
Art/design: Michael Harmon’s signature crisp detailed line art style with some Mörk Borg design sensibilities in a (slightly) more traditional layout.
Usability: Optimized for use both as pdf and print. With conveniently located reference tables at the beginning and end of the text, mini maps with room descriptions, and pdf bookmarks.
The Beastlord Will Feast on Your Flesh
Concept: “The wild beastlord WENDIGO, the living heart of the woods, holds a potent, unshakeable hatred of you.”
Content: Incorporates tons of community creations into a predator-prey scenario
Writing: Tables for conflicts, resolutions, and locations; lots of amusing one-liners
Art/design: Solid choices of illustrations and graphics
Usability: Ergonomic in digital and print forms
The Book of Vile Dungeons
The Crypt of the Heretical Botanist Margar Veit
Content: This pamphlet dungeon leads deep to the loamy soil of an unholy botanist's crypt.
Writing: The lore planted in each encounter sheds light on the extent of Veit’s heretical horticultural experiments.
Usability: Pamphlets available in print-friendly and full color versions. With a digital version for phone/tablet reference. Suitable as a cold open, requires a forest to begin the adventure as written.
The Neverending Forest
This Forest Breathes
Two Hunters
Content: A wilderness scenario with a slew of stat blocks and items
Writing: Keeps a tight focus on the scenario and dynamic but opens multiple entry points for PCs
Art/design: Use of green helps set the scene while other colors and typefaces keep it anchored in the Mörk-Borg aesthetic
Usability: Design choices are helpful for navigating the document