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The Skullbound Priesthood

Concept: “Four hooded priests stand before you, each presenting a skull filled with unknown liquids.”
Content:
Six skulls full of … stuff.
Writing:
Contains and mechanics for each skull’s contents
Art/design:
Easily readable body text with stylized headings (and plenty of skulls)
Usability:
GM will need to stat the priests when (not if) the PCs decide to kick their asses