Billy Blue
Auld Clootie’s Bairn
Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
Content: A surreally mundane adventure with a troubled tot
Writing: Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Art/design: Primarily designed around navigating events and conversations delivered via text
Usability: Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need
Down Below
Concept: “‘I need a hardy group to check the district’s Drainage Works beneath the city.’”
Content: An elaborate sewer crawl filled with NPCs, plenty of treasures, and even more hazards
Writing: Includes lots of atmosphere and characterful monologues/dialogue for NPCs
Art/design: Optimized for clarity and quick navigation and reference
Usability: Provides plenty of details, clues, and dialogue for the GM to use or adapt; a potentially long adventure