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cult

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Böwhoss’ handbook: notes on internal ignition

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content:
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing:
The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design:
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability:
Includes player-facing handouts that include lore but no mechanics or GM-specific information

Cultists of Dying Gods

Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Content:
Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design:
Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability:
Pstress rules are a bit complex but robust rather than complicated

Cult of the Bubbling Waters

Concept: “The cult dedicates the last of their wretched lives to procuring and using the luxurious bubble baths in this abyssal hellscape.”
Content:
Tenets and random tables for those seeking to enjoy the Warm Embrace
Writing:
As with any cult, alternatingly cheery and welcoming or seethingly malicious
Art/design:
Primarily text with graphic elements to aid use
Usability:
Faster than a real bath and almost as pleasant 

Cultus Incendium

Concept: “We must destroy the world before it can be taken from us.”
Content:
An apocalyptic fire cult
Writing:
Includes the heretical creed, stats for NPCs, and mechanics for gaining new adherents
Art/design:
Color delineates descriptive from mechanical text and adds emphasis in the lore
Usability:
A versatile, scalable supplement that can provide small encounters, recurring antagonists, and larger strife

Omentide

Concept: “An egg hunt riddled with danger and reward!”
Content:
Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing:
A balance of lore and mechanics with lots of character folded into both
Art/design:
Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability:
A straightforward toolkit for a grimly humorous adventure

On the Slaughterfront

Concept: “The basilisks demand blessings from Prügl … but she’s already been abducted by another cult.”
Content:
A twisted, insect-themed dungeon
Writing:
Highly descriptive with striking imagery and some clever rimshots
Art/design:
Nice balance of color, text, and graphics that keeps it easily readable
Usability:
Hollow and full of bugs, just like it should be

Perfidious Protoplasma

Concept: “An expansion that gives the humble ooze its due”
Content:
A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing:
Efficiently presents information in each section
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability:
Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze

Psalm IV:I

Concept: “A grimdark adventure module [that] gives the GM a plug-and-play way to explore the 4:1 misery”
Content:
An adventure in religion, heresy, deceit, and revenge; incorporates opportunities for PCs to join multiple competing factions, and includes a mechanic for fear effects
Writing:
Deftly conveys the scenario’s dynamics and delivers information in manageable portions with plenty of gory and macabre details
Art/design:
Efficient layouts and design choices make information accessible while making room for loads of expressive, original illustrations
Usability:
A more visually elaborate take on the Rotblack Sludge approach to facilitating quick comprehension and easy use

Quest for the Murder Sword

Concept: “Kharkrazh the Dying finally fell, and around his withering bones cultists and cannibals dug […] in search of a blade most foul.”
Content:
A system-neutral crawl through a corpse
Writing:
Devoted to populating and characterizing the dungeon
Art/design:
The larger map is very expressive
Usability:
The secondary descriptive map makes navigation fast and efficient

*Published under CC BY 3.0; not technically Mörk Borg content, but related in theme, spirit, and authorship

Religious Freaks

Concept: “Freaky monstruous cultist”
Content:
5 twisted gnomish devotees to an alien nature goddess
Writing:
Includes general background and descriptions & stat blocks for each creature
Art/design:
More of that weird, fleshy horror that Jegs does so well
Usability:
Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect

Sisters of Hate

Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content:
Nihilistic nuns
Writing:
Provides backstory and flavor alongside stats and a subversive Special ability
Art/design:
A neat depiction of the character and overall design that conveys raggedness and despair
Usability:
Usable? Sure. More importantly, entertaining for GMs.

The Cult of the Iron Golem

Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content:
Construct-inspired class with interesting features
Writing:
Mostly mechanics but weaves in plenty of flavor
Art/design:
Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability:
Roll your background first to avoid re-rolling base abilities

The Ignited

Concept: “The Ignited are a secret society of nobles, clerics of secret knowledge and mad wizards who […] want to reach godhood by infusing their bodies with magical energy.”
Content:
Profiles, means, motives, and magics of an apocalypse cult
Writing:
Straightforward descriptions and mechanics
Art/design:
Mörk Borg defies standard design conventions, and this defies Mörk Borg design conventions. Meta-punk.
Usability:
Straightforward lists and descriptions

The Procession of Saint Thrýla

Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content:
Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing:
Wonderfully macabre
Art/design:
Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability:
Table of relic location provides nice hooks for ongoing adventures
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