death
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
“The heretics rise...
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Being Dead
Content: Rules for becoming undead and playing an undead character
Writing: Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design: Typography and visual elements clearly delineates sections and individual points
Usability: A handy, straightforward way to hang onto a beloved character for a little longer
Cursed Immortality
Concept: “You’ve been cursed with immortality.” Bummer.
Content: 6 ways characters can survive death (albeit not entirely unscathed)
Writing: Descriptive and punctuated wry comments and mechanics to match
Art/design: Typographical and color choices create a dynamic gestalt while aiding navigation
Usability: Step 1: Get cursed. Step 2: Die. Step 3: See what happens.
d66 Descriptions of a new PC arriving
13 contributors
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.
Death Is But a Doorway
Content: Why settle for a boring death when you can adopt a different class and get back in the game?
Writing: Guides the player with a series of questions posed by a surprisingly sympathetic demon
Art/design: Designed for easy use and readability; splashes of color add emphasis
Usability: An excellent resource for matching fateful deaths with meaningful character (re)creation
Death Is Not an Escape!
Concept: “It isn’t your time. Rise revenant and roll for Death’s gift upon your first death.”
Content: 20 abilities that provide certain benefits and detriments
Writing: Some creative concepts concisely expressed
Art/design: Illustration and color lend an appropriate, on-brand character
Usability: Just roll d20 to see what gift you bring back from beyond the grave
Dungeoneer's Black Book
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.
Haunt the Bastards!
Immortal Soul (Alma Imortal)
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly.
Restful Spirits
Content: Rules to soothe the restless dead. A poem to rest your weary head.
Writing: Rules embedded in verse that uplifts rather than shies away from the dead.
Art/design: Charming colored sketches illustrate proper ghost etiquette alongside the text.
Usability: Suitable for use in a child-friendly Mörk Borg hack.
So You Want to Rise From Your Grave
Content: Tables for how characters died, were buried, and resurrected
Writing: Concise and darkly humorous
Art/design: Color and type provide the right aesthetic and facilitate fast navigation
Usability: So simple even a dead guy can use it
The Fleshworks
Concept: “Nechrubel has […] resurrect[ed] you here as animated skeletons. […] Your only desire is to escape and get some new fleshy digs.”
Content: An imaginative character-creation dungeon
Writing: Visceral descriptions punctuated by blunt wit
Art/design: Color choices differentiate text blocks and maintain readability the graphic ground
Usability: The layout’s logic may not be apparent at first; look to the pentacle, and all will be revealed
This Forest Breathes
Tyrant of the Highest
Content: An IKHON of the Tyrant and the End, an apocalypse in defiance of 7:7.
Writing: Testament language full of brimstone and death.
Art/design: Black and white, with hints of the blood to come. Organized, Inevitable, Psalms.
Usability: Deviates from IKHON usage slightly. Variant rules explained in opening spread.
「黒き衣の茶人」他2篇 (“Tea Master in Black Clothes” and 2 others)
Content: A cinematic adventure to fulfill the prophecy of Biwa Hoshi.
Writing: Story driven and combat heavy with a clear objective. Explores the choices you make to arrive at the black tea ceremony.
Art/design: Long adventure divided into three episodes with textual clues to aid in navigation.
Usability: Balanced for two scvm. NPC stats not included. Written in Japanese.