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Ex Libris Mörk Borg A directory of content, tools, and resources

death

Options for dead characters

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

Being Dead

Concept: “A guide to being undead/already dead”
Content:
Rules for becoming undead and playing an undead character
Writing:
Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design:
Typography and visual elements clearly delineates sections and individual points
Usability:
A handy, straightforward way to hang onto a beloved character for a little longer

Cursed Immortality

Concept: “You’ve been cursed with immortality.” Bummer.
Content:
6 ways characters can survive death (albeit not entirely unscathed)
Writing:
Descriptive and punctuated wry comments and mechanics to match
Art/design:
Typographical and color choices create a dynamic gestalt while aiding navigation
Usability:
Step 1: Get cursed. Step 2: Die. Step 3: See what happens.

d66 Descriptions of a new PC arriving

13 contributors
Concept: “Your friends MÖRK BORG character died again and you need a spicy event to introduce his new hero to the party? Then you are damn right here!”
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.

Death Is But a Doorway

Concept: “This set of rules bridges character death to a multitude of undead classes and fates worse than death.”
Content:
Why settle for a boring death when you can adopt a different class and get back in the game?
Writing:
Guides the player with a series of questions posed by a surprisingly sympathetic demon
Art/design:
Designed for easy use and readability; splashes of color add emphasis
Usability:
An excellent resource for matching fateful deaths with meaningful character (re)creation

Death Is Not an Escape!

Concept: “It isn’t your time. Rise revenant and roll for Death’s gift upon your first death.”
Content:
20 abilities that provide certain benefits and detriments
Writing:
Some creative concepts concisely expressed
Art/design:
Illustration and color lend an appropriate, on-brand character
Usability:
Just roll d20 to see what gift you bring back from beyond the grave

Dungeoneer's Black Book

Concept: “Welcome to the Dungeoneer's Black Book, a collection of boggy holes and haunted cellars. No evening shall pass without the gruesome, ultimately inevitable death of a beloved character.”
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.

Haunt the Bastards!

“You died, it's teribly sad, but not necessarily the end...”

Immortal Soul (Alma Imortal)

Concept: “This is a story of horror and revenge, driven by individuals who do not accept their fate, reject death and want a second chance.”
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly. 

Restful Spirits

Concept: “Restful Spirits is an optional rule for dealing with cranky ghosts in Mörk Borg. It was inspired by Emmy Wahlbäck and her character Grin.”
Content:
Rules to soothe the restless dead. A poem to rest your weary head.
Writing:
Rules embedded in verse that uplifts rather than shies away from the dead.
Art/design:
Charming colored sketches illustrate proper ghost etiquette alongside the text.
Usability:
Suitable for use in a child-friendly Mörk Borg hack.

So You Want to Rise From Your Grave

Concept: “Sometimes, in a game, you need to rise from your grave.”
Content:
Tables for how characters died, were buried, and resurrected
Writing:
Concise and darkly humorous
Art/design:
Color and type provide the right aesthetic and facilitate fast navigation
Usability:
So simple even a dead guy can use it

The Fleshworks

Concept: “Nechrubel has […] resurrect[ed] you here as animated skeletons. […] Your only desire is to escape and get some new fleshy digs.”
Content: An imaginative character-creation dungeon
Writing: Visceral descriptions punctuated by blunt wit
Art/design: Color choices differentiate text blocks and maintain readability the graphic ground
Usability: The layout’s logic may not be apparent at first; look to the pentacle, and all will be revealed

This Forest Breathes

“Whispers and warnings spread from eager lips to curious ears, telling of a FOREST deep below the earth. Pulsing with green life, lit without sun, the secret to this sprawling wood lies within its lifeblood: somewhere, deep past crawling vines and scurrying creatures, is a pool, its crystal-clear waters holding the secret to life eternal.”

Tyrant of the Highest

Concept: “The most wretched of royalty, Tyrant of this dying world, the evil born in a manger”
Content: An IKHON of the Tyrant and the End, an apocalypse in defiance of 7:7.
Writing: Testament language full of brimstone and death.
Art/design: Black and white, with hints of the blood to come. Organized, Inevitable, Psalms.
Usability: Deviates from IKHON usage slightly. Variant rules explained in opening spread. 

「黒き衣の茶人」他2篇 (“Tea Master in Black Clothes” and 2 others)

Concept: “This scenario is a group of short scenarios for "Nobunaga's Black Castle". You can play three short stories in a row, which begin with the vision of Biwa Hoshi. All of them are momentary and ad hoc, full of death and violence.”
Content:
A cinematic adventure to fulfill the prophecy of Biwa Hoshi.
Writing:
Story driven and combat heavy with a clear objective. Explores the choices you make to arrive at the black tea ceremony.
Art/design: Long adventure divided into three episodes with textual clues to aid in navigation.
Usability:
Balanced for two scvm. NPC stats not included. Written in Japanese.
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