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Ex Libris Mörk Borg A directory of content, tools, and resources

undead

A World Lit Only by Fire

Concept: “Inspired by Godflesh's album A World Lit Only by Fire and the TSR module Against the Cult of the Reptile God”
Content:
An accidental quest to save a town from a regime of vampires
Writing:
Primarily descriptive and mechanical but with some appropriately bloody imagery
Art/design:
Easily navigable map and clearly delineated tables and stat blocks
Usability:
Even if the PCs succeed, they may still fail (horribly)

Betrayed Phantom

Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content:
A ghostly character class with some distinctive characteristics
Writing:
Very sharp, efficient, and evocative
Art/design:
Effective layout with brighter colors adding emphasis against a cool ground and image
Usability:
Versatile; some special features are purely narrative-oriented

Black Lady

Concept: “You dreamed about a black lady silently screaming and pointing the finger at you…”
Content:
A retributive, relentless night-haint
Writing:
Lore and mechanics are both delivered clearly and efficiently
Art/design:
Clearly delineate segments of text and uses color and typeface to add emphasis
Usability:
Escapable but not killable; has the potential to debilitate long-term guests

Bog Iron

Concept: “ In the Vales of northern Bergen Chrypt villages harvest bog iron that they charge with blood sacrifes. The area is also plagued by manifesting beliefs. ”
Content:
Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing:
Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design:
Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability:
Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)

Bone Idiots

“Some real doofus skeletons”

Bone Slave

Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content:
A skeleton character class with some innovative options
Writing:
Clear, clean, and concise
Art/design:
Would scream “Mörk Borg” if it had any vocal chords
Usability:
Easily readable and navigable

Boni, your bone companion

Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content:
Some descriptive text, simple mechanic, and sample commentary
Writing:
Straightforward with humor as dry as an old bone
Art/design:
Text laid out intuitively around the central image
Usability:
Somewhere between an NPC and a magic item; works well as both

Bony Knuckles to the Face

Concept: “At any time and place in this doomed world, a sarcophagus could appear that was not there the day before.”
Content:
Hook and mechanics for an undead (but surprisingly good-natured) fighting pit
Writing:
Lots of descriptive details, a stable of fun mechanical features, and some interesting variables
Art/design:
Art and layout are very on-brand but with their own unique flavor
Usability:
Logical, efficient sequential flow

Burn Your Dead

Concept: “Based on the EP Burn Your Dead by Year of the Cobra”
Content:
A 5-room dungeon infested with the undead
Writing:
Concise descriptions with strong imagery
Art/design:
Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability:
Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time

Draugen, the Drowned

Concept: “The drowned shamble aimlessly along shorelines seeking to steal the life-breath they so desperately desire.”
Content:
An undead denizen for coastal settings
Writing:
Sets the tone and scene for encounters
Art/design:
Relatively subtle and unintrusive
Usability:
Well-demarcated sections and stats for easy reference

Drowned Kobieta

Concept: “Sharp claws cuth through flesh and drag you down to the bottomless pit.”
Content:
A drowning-based monster derived from Slavic myth
Writing:
Provides some inspiration for hooks and haunts
Art/design:
Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability:
Initiative is influenced by PC class; otherwise, straightforward

Exiled Sanguinary

Concept: “You once held court in the gutters, sewers and tombs where fawning courtiers paid you  tribute in blood and death and fear … Then you blew it.”
Content:
An ostracized member of the undead aristocracy
Writing:
Clear, descriptive, and comes with a free punchline in every paragraph
Art/design:
Typographical choices facilitate navigation; features a compelling illustration
Usability:
A fun blend of darkness and humor from the other side of the grave

Faceless Ghoul

Concept: “You fucking died. How you still walk the earth defies all things holy and unholy.”
Content:
An undead, face-shifting character class with an appropriate emphasis on bodily abilities
Writing:
Primarily focused on class mechanics with macabre flavor throughout
Art/design:
Layout places emphasis on the illustration; text is spatially delineated for easy navigation
Usability:
Majority of the text is in small point and may be challenging to read in print

Frostweans

Concept: “The blued, frost bitten corpses appear when the winter winds howl and the snow falls heavily … seeking their revenge.”
Content:
An undead scourge that gains power by wreaking vengeance
Writing:
Provides 4 stat blocks alongside plenty of background for inspiration
Art/design:
Text heavy, but colors aid quick navigation
Usability:
Gives GMs carte blanche to make it even meaner and nastier

Gashadokuro, the Starving Skeleton

Concept: “A fifteen-soldier-tall indestructible spirit, the gashadokuro should provide decent challenge for scvm that have survived a bit too long.”
Content:
An enraged murder machine that uses a Morale pool for attacks and damage
Writing:
Clear explanations of special abilities
Art/design:
Simply but skillfully adapts layout to the source image
Usability:
A bit more complex than most monsters, but in a fun and tactical way
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