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Ex Libris Mörk Borg A directory of content, tools, and resources

I. McClung

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Blackpowder Basics

Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content:
Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing:
Clear delivery of more-complicated-than-average weapon mechanics
Art/design:
On-brand use of color, type, and visual arrangements
Usability:
Well laid out in discrete sections and easy to navigate

Blackpowder Weapons for the Rich and Foolhardy

Concept: “Expensive, exotic, and very loud”
Content:
A variety of firearms, ammunition, and special rules for using them
Writing:
Concise general and item-specific mechanics
Art/design:
Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability:
It’s a spiked arquebus blast to the face!

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

In the Hall of the Goblin King

Concept: “You were ambushed, and now you're running out of time. Just as you've discovered their layer, you can feel the curse taking hold!”
Content:
A race against the goblin curse and an album of your choice
Writing:
Neatly arranged in two columns (scenario rules and concise, efficient room descriptions)
Art/design:
Color and typography choices facilitate quick reference
Usability:
A modular dungeon; depending on rolls and album choice, could be quick and easy, long and excruciating, or fast and brutal

Knomes

Concept: “KNOMES are a beloved feature of any nobles’ garden. They feed on the blood of would-be thieves and vagabonds.”
Content:
; additional lore and options on product page
Writing:
Covers behavior, preferred haunts, and mechanics
Art/design:
Layout and design work to guide and direct the reader’s attention
Usability:
Requires only slightly more effort than a regular garden gnome

Mörk Borg Cult: Heretic

9 contributors
Concept: “A zine full of MÖRK BORG stuff. Most of it is created by our wonderful community and will be (or already is) made available for free download on morkborg.com, but there is also exclusive official material.”
Content:
Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing:
Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design:
Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability:
The only obstacle is deciding what to read first.

Mörky Mycology

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content

Riders of the Apocalypse

Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content:
Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing:
Clear, concise, and characterful
Art/design:
A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability:
Straightforward layout; tables add variety without being overwhelming

The Catacomb Saint

Concept: “These richly-adorned skeletons watch over the holy resting places and sacred relics of the One True Faith.”
Content:
A class that guards (and wields) powerful holy relics
Writing:
Clear and characterful; contains some fun Easter eggs for the faithfvl
Art/design:
Clean text layout with a piece of colorful (but not too colorful) art
Usability:
Relatively restrictive character creation balanced by guaranteed good armor and some impressive relics

The Occult Ossuary

29 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Shape of He to Come

Concept: “Venture into the swamps of Wästland to get to the bottom of the recent disappearances of foresters and peat cutters.”
Content:
A morally ambiguous, jungle-themed hexcrawl
Writing:
Primarily instructional with a random encounter table and some stat blocks
Art/design:
Map-based with a floral background that sets the atmosphere
Usability:
Discrete sections are easy to navigate

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