Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Content: A fence who laundered their past for an uncertain future.
Writing: Narrative and gameplay elements emphasize apprehension of both the devil you know and the devil you don’t.
Art/design: Public domain art emphasizes a sense of apprehension and foreboding.
Usability: So straightforward it’s criminal.
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Content: A mystery in a haunted house style asylum, complete with sanity mechanics.
Writing: A transportation of cinematic haunted asylum horror to Mörk Borg.
Art/design: Abstracted text dungeon utilizes typographic elements to imply the structure and functionality of each location.
Usability: Mixed perspectives in an abstract format leave encounter design occasionally open to interpretation.
Content: A ceaseless agent of revenge in the dying world, rebirthed–in plastic.
Writing: Impressive and flexible stat profile make for a recurring early game villain.
Art/design: Faithful reinterpretation of Mörk Borg’s cover skeleton with an added dimension.
Usability: Pre-supported STL files. “Thick” STL design available for tabletop scale figures.
Content: Enslave infernal familiars for fun and profit (mostly fun)
Writing: Clear, expressive, and entertaining
Art/design: Good use of color to delineate sections and add visual emphasis; illustrated by appropriate, atmospheric engravings
Usability: Simple for the player, and the demon-switching rules provide room for GMs to torment players
Content: A character class with frail body and the wild chaotic power of Fairy Magic.
Writing: Lighthearted and disturbing, in equal measure.
Art/design: Unrestrained layout with excellent visual balance and crisp clean line.
Usability: Crowded and busy, but frequently referenced text is clean and organized. Pleasant mix of style and utility. Requires Max Moon’s Fairyland rules to utilize all features.
Content: A bizarre, subversive, brutal beast and a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing: Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design: Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability: Includes a town map and an appendix of character sketches for quick reference
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Concept: “Unspeakable is the malice that brought the siege goat-demon to life. Stranger still is the purpose of strapping a siege ballista to its forearm.”
Content: An adaptation of DOOM’s Cyberdemon
Writing: Predominantly deals with elaborating on attacks and Special
Art/design: Linear, easy-to-use layout with splashes of red to unify the image and text
Usability: Particularly lethal if you put it at the end of a narrow hallway beside a stack of ammunition
Content: 36 tarot-size cards containing monster heads, trunks, and legs
Writing: Each card contains stats and abilities (and the occasional pet)
Art/design: Monster components are diverse but coherent when aligned; mostly greyscale figures against vivid yellow grounds with occasional highlights or shocks of color
Usability: Requires additional resources in The Masticator Gate for full functionality
Content: A floating, telekinetic devil baby replete with horns and hooves
Writing: Provides concrete mechanics but leaves the lore and details ambiguous
Art/design: Easy-to-navigate layout, colors add emphasis and facilitate quick reference, and damn if that isn’t one seriously evil devil-baby head
Usability: Lots of room for GMs to adapt situation to their needs