Content: A Print and Play Card Game with an Open License.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Content: A Valentine’s greeting and a gross, blackened heart
Writing: Includes a short missive and mechanics for the Misery-defying heart
Art/design: Black on yellow. Hearts. Grungy typefaces and textures. Mörk Borg.
Usability: If only we’d had this to give to our friends in grade school
Content: A mechanically creative, increasingly powerful, and ultimately unkillable herald of the apocalypse
Writing: Keeps the tone and flavor of the Nameless Scriptures while incorporating mechanical details
Art/design: Red and black ground create a dark, ominous visual tone; white makes the text stand out well and draws the eye back to the central figure
Usability: “Inevitable. Unavoidable. Unstoppable. Burn this pdf.”
Concept: “Eskalating Eskatons ties the players’ spending of Omens to the Calendar of Nechrubel with a nifty rule and tracker.”
Content: The number of omens spent gradually reduces the size of the die rolled on the Calendar
Writing: Not wordy. Doesn’t need to be.
Art/design: Provides visual cues for use in the full-graphic version and verbal instructions in the printer friendly version
Usability: GM will need to keep careful count of omens used, but it’s obviously not a major chore
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Content: A Presence-boosting and Misery-inducing hand
Writing: A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design: Candy pink juxtaposed with rotting flesh. Yummy.
Usability: Harmful if not swallowed
Content: Delivers on its promise and incorporates the dice’s spatial positions in addition to their numerical results
Writing: Contains some excellent, atmospheric descriptions and some really clever mechanics for interpreting the rolls that include some ingenious metagame actions and consequences
Art/design: A more traditional visual style and layout but still very on-brand and aligned with the content
Usability: Must be printed unless you want to roll dice on your screen; in the latter case, I recommend heavy, sharp, pointy metal ones
Content: A blank map of the Dying Land to track the progress of the prophesied fires
Writing: Includes instructions for use and a dire warning
Art/design: Elegant and visually engaging in its contrasting aspects
Usability: A clever material (rather than mechanical) tool