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Glimpses of a Dying World

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content:
A sprawling offering of all things Mörk Borg
Writing:
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design:
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability:
There’s something here for everyone

Likho

Concept: “‘Likho-one-eyed’ appears in the form of a one-eyed skinny ogress.”
Content:
A beefy combat monster that feeds on negative emotions or flesh—whichever’s handy
Writing:
A concise stat block and a full description of behavior, including non-mechanical features and effects
Art/design:
Graphic and stats presented on a single page with additional lore and information on subsequent pages
Usability:
GMs will need to implement mechanics for special abilities as they see fit; blackletter text may slow reading a bit

Livaras

Concept: “Ethereal giants who stalk their prey in the dark alleys of Galgenbeck.”
Content:
A sneaky, life-draining monster
Writing:
Delivers somewhat complex mechanics in a straightforward way
Art/design:
Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability:
Cumulative damage dice will require minimal bookkeeping

The Benevolent Ignoramus

Concept: “A titan decided to steal a powerful artifact to try and save the Dying World. Sadly for the Dying World this titan was not particularly bright or agile.”
Content:
An ironic take on the mythic fire-bearing savior archetype; also includes stats for ancillary antagonists
Writing:
Well written and filled to the brim with dry wit
Art/design:
Intended for easy reading with color to add visual emphasis and focus
Usability:
Designed for a longer-running plot arc rather than a one-shot encounter

The King Under the Mountain

Concept: “A one way descent into facing the divine destruction that sleeps deep in the planet.”
Content:
A massive subterranean monster that can kill PCs directly or indirectly after it is defeated
Writing:
Conveys the sense of eldritch, ineffable horror that surrounds this being
Art/design:
The semi-obscured subject of the illustration supports the concept’s nature, and use of color helps to add emphasis and visually organize information
Usability:
GMs will need to track dead things encountered prior to the battle
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