Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
“The heretics rise...
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
Content: Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing: Mörk Borg is generally pretty grim, but this is grim
Art/design: Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability: Usable? Yes. Survivable? Well …
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: A postmortem adventure from battlefield to keep and beyond
Writing: Provides copious descriptions of locations and events
Art/design: A more traditional, conservative layout with discrete body text and illustrations
Usability: Includes bulleted summaries of each section for easy reference during play
Content: A Print and Play Card Game with an Open License.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Concept: “Finally, the arch-priestess absolved your sins and your broken body was cast in the streets.”
Content: A traumatized sinner adrift in the Dying World
Writing: Interweaves flavor with mechanics and features
Art/design: A cool layout that orients content around the inverted cross
Usability: Class features aren’t linearly presented, but doesn’t hinder reading or use