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swamp

Anaqwald

“A short trip into a subarctic bog deep in the hinterlands”

Betty Blackteeth

Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content:
Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing:
Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design:
Builds the isolated, suffocating atmosphere that defines the monster
Usability:
This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)

Creatures of the Dying World

“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”

Heretical Fractal Bog

“A half-frozen bog of muddy black waters, razor-sharp vegetation, and mesmerizing optical illusions”

Immortal Soul (Alma Imortal)

Concept: “This is a story of horror and revenge, driven by individuals who do not accept their fate, reject death and want a second chance.”
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly. 

Murky Bog

Concept: “This place was created by an ancient cult that locked something away behind the door (treasure? another dungeon?). This door can be opened in two different ways, but a mistake leads to death or worse”
Content:
A 13-point adventure with 5 original monsters
Writing:
Concise and accessible
Art/design:
Laid out for maximum visibility of map without sacrificing easy reference to additional information
Usability:
Includes a blank map for players and a suggested soundtrack

This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Carnivorous plants! Human sacrifice! A rampaging undead mammoth to chase you around the bog! Some physical copies available.”



Nökken, bog thing

Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content:
A patchwork bog-beast
Writing:
A balance of mechanics and flavor
Art/design:
Colors convey the setting; typographical choices create a sense of escalation
Usability:
Has an especially brutal (but limited) special attack

Putrescence Regnant

9 contributors
Concept: “Targ-Dungel. A festering wound upon a dying world. Time and space warp within the malodorous miasma. … This, cursed walker, is where you must go. Into the blight. Into the cold, damp mire.”
Content:
A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing:
The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design:
The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability:
Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit

Soundtrack: available on Spotify

Sepulchre of the Swamp Witch

Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content:
A serpentine sepulchre you’ll wish you never entered.
Writing:
A two-for-one adventure in two modes: sedate & completely stoned.
Art/design:
Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability:
Each scvm can (try to) decide how trippy they want the adventure to be.

Snotsoil Mire

Concept: “The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.”
Content:
A relatively lean but atmospheric hexcrawl
Writing:
Concise but thorough with subtle character
Art/design:
Cut-and-paste feel with intense color
Usability:
Linear and easy to use; additional mechanics appended for easy reference

Swamp Wizard

Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content:
An unforgiving and implacable wetland magic user
Writing:
Mostly devoted to its absolutely brutal special abilities
Art/design:
Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability:
PCs should have their wills in order before facing even one of these

Targ-Dungel Bogmonster

Concept: A collaborative monster-creation effort
Content:
An undead, slimy, scythe-limbed swamp dweller
Writing:
Mostly mechanical but still conveys character
Art/design:
Exactly what you want your death-metal swamp monster to look like
Usability:
In Twitter format
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