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Nell Azathoth Tull

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Lilith's Biblia Blasphemia

Concept: “Inspired by Nurse With Wound's album Soliloquy for Lilith”
Content: “Six otherworldly abominable creatures to kill and maim your player's characters”
Writing:
Stat blocks and copious descriptive text for entries
Art/design:
Features full-page illustrations for each
Usability:
Special abilities are a bit more elaborate than Mörk Borg’s baseline

Martolea, Tuesday’s Demon

Concept: “Tuesday’s Demon rambles into desolate villages from its den high in the mountains only after a grisly tragedy has occurred on a Tuesday.”
Content:
A bizarre, subversive, brutal beast and  a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing:
Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design:
  Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability:
  Includes a town map and an appendix of character sketches for quick reference

Slaughterhouse Citadel

Concept: “Inspired by Death's album Scream Bloody Gore”
Content:
Includes 11 rooms, 10  tables for room clutter and wandering monsters (just in case the other hazards and inhabitants weren’t lethal enough)
Writing:
Descriptions of rooms and inhabitants are filled with grim, gritty, multi-sensory imagery
Art/design:
Features loads of original art; palette is dominated by red and muted yellow, creating a gory and noxious ambience
Usability:
Incorporates high-level internal links in ToC and at the bottom of pages for fast navigation; random monster table includes page references for print-inclined GMs

The King of Sweet Death

Concept: “Grizzly skeletons fluidly dance ballet while spinning their scythes and hacking away chunks of themselves.”
Content:
A violent tornado of scythes and meat
Writing:
Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design:
Single column of text lets the figure and apocalyptic scenery dominate the page
Usability:
Wildcard!

The Xorb

Concept: “Repulsive though they may be, these sage like blasphemies are as intelligent as any woman, and wiser than any man.”
Content:
A pair of strange creations, hinged and bottled
Writing:
Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design:
Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability:
More complex than some monsters, but creates a more granular combat experience
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