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Ex Libris Mörk Borg A directory of content, tools, and resources

Richard Kelly

A Quiet Country Home

Concept: “A polite invitation to stay in a new home results in a run-in with the home's current occupant.”
Content: An investigation for the Mörk Borg hack: Cthork Borg.
Writing: A delightfully understated horror that is just wallpapered enough for the imagination to set in.
Art/design: Soft & post impressionistic charcoal on canvas lend an heir of forgotten tragedy to the text.
Usability: A considerate adventure layout that preserves many of its secrets until the end. 

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Fisk Borg

Concept: “An expansion that adds somber and ominous fishing”
Content:
Primarily an optional rules supplement but also includes a new class, fishing gear, hirelings, and a sprawling aquatic bestiary
Writing:
Knows that it’s a grimdark fishing simulator and revels in that
Art/design:
Combines various image types and styles to create an eclectic visual character; text is laid out for easy reading and navigation
Usability:
Absolutely packed with content, but the table of contents and graphic design make it easy to find what you’re looking for

Lil’ Scamp

“Tiny catchable creatures for MÖRK BORG”

More Mork Mëchs

“An expansion that builds on Roland Boshnack's Mech Borg”

Mörk Bug

Concept: “Elaborates on the roles of insects in underground gambling in the setting”
Content:
Stats for bugs, gear for catching bugs, rules for selling bugs, an entothropic character class, and a sprawling bug-fighting-arena-slash-gambling-parlor
Writing:
Clear and readable with Kelly’s characteristic wit
Art/design:
Designed and laid out for readability with some buggy, Borgy flair
Usability:
Laid out and designed for easy reading and reference

Perfidious Protoplasma

Concept: “An expansion that gives the humble ooze its due”
Content:
A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing:
Efficiently presents information in each section
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability:
Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze

Shroom Barge

Concept: “From north to south, barge pilots … carry mushrooms. Dense, heaping bargeloads of mushrooms.”
Content:
An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing:
Clear and easy to read prose with some obligatory conceptual weirdness
Art/design:
Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability:
Simple in itself; an interesting way to lend some background color or focused variety to campaigns

Slipstream Elk

Concept: “In ages long past, herds of these creatures blotted out the sun with their migrations. Now, as the world dies, few remain”
Content:
A double jumping elk follower.
Writing:
Impishly innocent.
Art/design: Classic black with neon text. Subtle and majestic elk silhouette.
Usability:
Simple and easy to interpret mechanics. Lists in block text require searching.  

Spank Borg

“1 page, 3 rules, a worryingly memorable change to Mork Borg's mechanics”

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

Stretch Gnolls

Concept: “They take a fairly familiar creature and add a bit of Junji Ito flair.”
Content:
Stretch gnolls. See how they grow!
Writing:
Satirically understated.
Art/design:
Yellow and black Stretch gnolls at rest. Decidedly san serif font.
Usability:
Ensure your scvm will never sleep soundly again.

The Glass Herbarium

Concept: “The Herbarium is beautiful and warm. It grows fruits and vegetables despite the snow. And just one taste of the bright red apples that grow inside its glass walls is enough to bewitch a man.”
Content: A location adventure featuring glass, destructible flooring, and plants that probably want to do dreadful things to you.
Writing: The Glass Herbarium’s concise efficient prose blooms into a brilliant, weird fantasy adventure.
Art/design: Consistently clean art and layout hint at a glass sanctuary protected from the scvm of the dying world. 
Usability: Clean but not sterile. Strong stylistic hierarchy makes for easy navigation and reference during play. 
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