hamildong
Blaze Marches East
Concept: “A fire-breathing, Colchis-complected horse homunculus; a flock of crows strung to it by a cacophony of clanging cables.”
Content: This composite monster doesn’t start fights but will most definitely end them
Writing: Some verse and a paragraph describing behavior; no stats other than damage
Art/design: An excellent illustration and color-coordinated text blocks
Usability: A strong motivator to resolve conflicts without violence
Content: This composite monster doesn’t start fights but will most definitely end them
Writing: Some verse and a paragraph describing behavior; no stats other than damage
Art/design: An excellent illustration and color-coordinated text blocks
Usability: A strong motivator to resolve conflicts without violence
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
hamildong
Rugose Kohn
Damien Villa
Jegs
Harkenstone
Dan Taylor
B Halliday
Mattias Thatch
WuDeRPG
mghoneybee
RaptorShadow / BirdSilhouette Games
Jim Gies
Bracken MacLeod
samaritan_burden
MarksQuests
Christopher Annandale
Brian Binh
Olivier Delattre
Leonardo Andrade
Paskål Jansson
Greyson Yandt
1d10+5
I. McClung
Ghee Dodlinger
Misha Panarin
Rinaldo Agostini
Arnaud F. Lambert
Ryan Sigler
Andrew Cutler
Irish_Mercury
Vikugna Vikugna
Overlord Publishing
Walton Wood
Theodore L. Rivera
Ian Long
mcglintlock
iriffuk
Ra Press
KRD Designs
Nina Morgan Olsson
Johan Nohr
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Now That’s What I Call Mörk Borg
“Inspired by the 1983 U.K. release Now That's What I Call Music or Now 1.”
The Magic Table, the Golden Donkey, and the Club in the Sack
Concept: “A loose sequel to ‘The Magic Table, the Golden Donkey, and the Club in the Sack’”
Content: A versatile encounter carrying potential benefit or detriment to PCs
Writing: Includes some poetic lore, stats, and table for random outcomes
Art/design: Appropriately Mörky art and layout
Usability: Easy to insert and deploy in an ongoing adventure or campaign
Content: A versatile encounter carrying potential benefit or detriment to PCs
Writing: Includes some poetic lore, stats, and table for random outcomes
Art/design: Appropriately Mörky art and layout
Usability: Easy to insert and deploy in an ongoing adventure or campaign
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