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fort/castle

30 Days of Mörk Borg Adventure Chapbook vol. 1

Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content:
3 self-contained adventures
Writing:
Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability:
Content warning: naked antics, poo monsters, and BEAR-THING

A Shadow King's Palace

“The setting features rumours, beasts, and various locations. Of course, it also includes random tables.”

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

Immortal Soul (Alma Imortal)

Concept: “This is a story of horror and revenge, driven by individuals who do not accept their fate, reject death and want a second chance.”
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly. 

Mold Motte of the Shunned Monarch

“On a gods-forsaken hill in the middle of bumfuck nowhere, an old keep stands atop a mound.”

Palace of the Shadow King

“The King rules over a dying land, unwilling to surrender the throne to his sons”

something wicked this way comes

Concept: “Since King Dunkan died and Macdeath sits on the throne of Kamdorr Castle as his successor, no one in the entire city has slept a wink.”
Content:
Mörkbeth
Writing:
Adapts Macbeth in broad strokes, adding in some additional occult elements and atmosphere
Art/design:
Introductory sections are typographically differentiated; the adventure itself is presented in the clean, accessible style of Rotblack Sludge (with some blood smears and stains for extra character)
Usability:
Perfect for groups seeking a gothic-horror castle crawl

The Flesh Legion

“The hamlets are exhausted of silver, steel, and most curiously, people. No valuables or personal effects were taken. Just all the people, their money, and their weapons.”

The Forsaken God

Concept: “Destroy the abhorrent cult of the dreaming serpent and plunder the treasures left by the lifeless corpses of its followers.”
Content:
A crawl through the castle and its surroundings, including a table to randomize the fortress’s layout
Writing: Ample descriptions of NPCs, locations, and other details
Art/design:
Includes a full-page map and a Mörk-Borgy palette
Usability:
Mechanics are incorporated into the descriptive text, which may slow some readers and GMs down

The Hadean Fort

Concept: “A Dark Fort - long thought abandoned - stands upon a sinking island on an icy lake.”
Content:
A fairly elaborate dungeon inspired by a DNGNGEN creation
Writing:
Provides copious detail about rooms, inhabitants, and content
Art/design:
Primarily textual, but includes some illustrations and maps
Usability:
Fairly linear progression obviates need for flipping/scrolling through a relatively lengthy document

The Hexed Gauntlet of Kagel-Secht

Concept: “A Mörk Borg obituary dungeon”
Content:
A combination poster-size comic/dungeon
Writing:
Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design:
Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability:
Could double as a play mat if you hide the stats (or don’t care if players see them)
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