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puzzle

Descended like a dove...

Concept: “A puzzle ridden adventure with a very different enemy waiting at the end”
Content:
A four-room dungeon with an ironic take on Christian iconography
Writing:
Clearly describes the surreal dynamics of the dungeon and puzzle solutions
Art/design:
Typographical choices make the dungeon easy to read and reference; illustrations and other design elements contribute to the overall atmosphere
Usability:
For expediency, GMs should review thoroughly before playing

How Dost Though Like Them Eggs?

Concept: “The room is indeed empty but it is diabolically trapped.”
Content:
A room featuring d4 traps and d6 trigger sounds
Writing:
A descriptive passage with mechanical exposition of the situation and individual traps (with clever names)
Art/design:
Color and visual elements delineate each section for easy reference
Usability:
Caution: contains disturbingly naked imps

The Road of Light

Concept: “The road of light has chosen. You have no choice but to follow.”
Content:
A linear sequence of puzzles with two new optional classes
Writing:
Vivid descriptions of locations with clearly delineated key reference points for GMs
 Art/design:
Organized and designed for easy use; plentiful and consistently excellent illustrations throughout
Usability:
PCs will permanently change class at least once; the first part of an ongoing adventure
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