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house

The Emperor of Teeth

Concept: “Your party is starving and cold. Maybe there's something to eat in that cottage up ahead. Maybe you ARE what's to eat in that cottage up ahead. Let yourself in and find out.”
Content:
A weird, bleak encounter in cabin-turned-horror-show
Writing:
Pulls no punches with the body horror and grotesque imagery; payoff is grimly humorous
Art/design:
Available in pamphlet and Album crawl version, which is read counterclockwise
Usability:
Page numbers help reading the pamphlet digitally; the Album Crawl version is challenging in either medium

Unholy Night

Concept: “The house is an old stone and wood structure. Icicles line the eaves – glittering in the firelight from within. The smell of burning oak fills the air and fills you with hope. Shelter. Warmth…..maybe even food.”
Content:
A frozen, Yule-themed adventure filled with murderous holiday cheer
Writing:
Provides lots of descriptive text for the GM to use and adapt
Art/design:
Graphically conservative, but effectively conveys the atmosphere of particular scenes
Usability:
Minimal mechanics; emphasizes interaction and narrative-building

Wind Fetter

Concept: “In Wästland a foul forgotten lake has suddenly dried up revealing a blasphemous smithy at its bottom.”
Content:
A dried-lake-bed crawl that ends in an occult charnel house; wind effect table is particularly of note
Writing:
Has pretty comprehensive descriptions with some vivid, detailed imagery
Art/design:
Mostly oriented toward ease of use, but contains some cool visual text on the cover
Usability:
Straightforward with enough variability to keep it from being completely linear
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