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Ex Libris Mörk Borg A directory of content, tools, and resources

trap

Blood Thorns

Concept: “Inextricable wall of bloody brambles”
Content:
A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing:
Straightforward descriptions of the mechanics for entanglement and escape
Art/design:
Colors help differentiate text components and differentiate components of the illustration
Usability:
Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part 

Membrane of Sarkantha & Sarcopha-ghost

Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content:
A living(ish) doorway trap and a melancholic spirit
Writing:
Adds dimension and depth to concepts
Art/design:
Illustrations express the monsters’ ephemerality
Usability:
It’s hard to screw up a Mörk Borg stat block 

Metal Spider Webs

Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
Content:
A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing:
Folds the mechanics into the descriptive text
Art/design:
Predominant colors capture the core element of this concept: metal and blood
Usability:
Easily transplantable into your dungeon of choice (bonus if it already has spiders in it) 

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

The Entombed

Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content:
The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing:
Provides a general step-by-step guide for springing this trap
Art/design:
Text layout cleverly mimics a gap in a stone wall
Usability:
“PCs should never play with dead things.” 

The Hanging Man

Concept: “Found randomly along paths or within larger halls in dungeons, these innocuous-looking skeletons appear to hang limply from a gibbet.”
Content:
A trap of sorts for use in dungeons or during travel
Writing:
Concise and straightforward
Art/design:
Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability:
Easy to use; a good hazard to add a little jump scare to a session 
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