solo
7:7 - A Dying Card Game
Content: A Print and Play Card Game with an Open License.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Corny Groń (Black Peak)
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
Darker Forts
Concept: “Adds THREE new dungeons and accompanying characters to DARK FORT”
Content: New settings, characters, monsters, items, and optional rules for solo play; useful for generating themed dungeons on the fly
Writing: Primarily informational but with just the right amount of creative flair
Art/design: Strongly reminiscent of Dark Fort
Usability: Like its predecessor, each variant fits on one sheet of paper; doesn’t include custom character sheets
Dark Fort
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
DNGNSTOCK
Letters of the Damned
Content: A letter-writing solo game
Writing: Expressive but clear in its descriptive and instructional text
Art/design: Includes some public domain illustrations and other visual elements for variety and appeal; text is presented efficiently and arranged appropriately according to density per page
Usability: Requires Quill rules to play; could also be used as inspiration for, or a mini-game in, standard Mörk Borg
Lörd
Content: A solo journaling game based on
Lineage and set in the courts of the Dying World
Writing: Establishes the bleak tone intended for gameplay with lots of variety in the table results
Art/design: Layouts vary from section to section for easier visual navigation when flipping/scrolling
Usability: Linearly laid out for progress through each ruler’s lifespan; also a good source of adventure hooks and long-term plots for standard games
Mörk Borg Solo Rules
Content: A simple, concise system for running a solo game
Writing: Uses a straightforward, conversational tone with clear instructions
Art/design: Designed for easy reading and use rather than visual style
Usability: Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online
Og Magog's Pig Farm
Content: A narrative with two branch points and many unfortunate branches
Writing: Heavy on pathos with visceral and darkly surrealistic imagery
Art/design: Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability: “Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”
One Flew Over the Basilisk’s Nest
Content: A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing: Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design: Emulates a bureaucratic form to visually emphasize the core concept
Usability: More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness
Rühtra’s Oracle
Concept: “Either by choice or by curse you adventure in painful solitude.”
Content: A lightweight solo oracle designed for Mörk Borg
Writing: Includes Yes/No oracle, random events and their character, and tables for answering open questions
Art/design: A clean, easily navigable layout with on-brand graphic design
Usability: Some ambiguity regarding when to roll Random events; otherwise, a handy on-the-fly tool for GMs as well
Settlements of the Damned
Content: Four-lines sketches of the Dying Land’s settlements
Writing: Provides a descriptive name, summary of character, and geographic feature and location
Art/design: Consists of a hero image and a nice calligraphic script; very yellow
Usability: “Onward!”
ShadowClink
Content: An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Writing: Well written and easy to read with evocative language that helps build the experience
Art/design: Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Usability: Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well
Sölitary Defilement
Concept: “An engine of lonesome death”
Content: A sprawling supplement with comprehensive rules and tables for solo play
Writing: Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design: Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability: Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping