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Ex Libris Mörk Borg A directory of content, tools, and resources

dogs

Black Poodle

Concept: “Eyes like embers of hell that pierce deep inside you. The BLACK POODLE taunts its victims – attacking only when it is provoked.”
Content:
A cunning, monstrous hound that can induce fight, flight, or freeze responses in PCs
Writing:
Describes sinister behavior alongside stat block and Specials
Art/design:
Gets a lot of aesthetic mileage out of a relatively limited set of elements
Usability:
Definitive proof that poodles are jerks

Black Shuck

Concept: “A small town is visited upon by a curious beast that is hell bent on slaughtering the townsfolk. Looks like you sought shelter from the storm in the wrong place at the wrong time.”
Content:
A short, isolation-horror scenario
Writing:
Concise and to the point: “The dog must die!”
Art/design:
Easy-to-read columns of text and an illustration (just in case your players don’t understand the concept of giant, black, bloody-mouthed dog)
Usability:
Not a good boi

Black Shuck

Concept: “Prowling the shadows near gallows, battlefields, and other sites of violent death, Black Shuck is a foul omen.”
Content:
A supernatural portent of impending death (yours)
Writing:
An even split between descriptive text and mechanics
Art/design:
Text is also visually split by the central image of Black Shuck
Usability:
Easy to use but difficult to kill, making him ideal to hound your players with

Black Shuck

Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content:
A formidable four-legged opponent
Writing:
Quick, concise stat block
Art/design:
Relatively conservative but with an expressive illustration
Usability:
A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction

Blaze Marches East

Concept: “A fire-breathing, Colchis-complected horse homunculus; a flock of crows strung to it by a cacophony of clanging cables.”
Content:
This composite monster doesn’t start fights but will most definitely end them
Writing:
Some verse and a paragraph describing behavior; no stats other than damage
Art/design:
An excellent illustration and color-coordinated text blocks
Usability:
A strong motivator to resolve conflicts without violence

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Buster Bone-Gnawer, Börker of Shadows

Concept: “An ageless hound protects the Dying World from succumbing to Psalm 6:1.”
Content:
Stats and abilities for, and boons granted by, scvm’s best friend
Writing:
Mostly mechanics but includes some descriptive text to add character
Art/design:
Conventional Mörk Borg layout and design with some trippy artwork and an obligatory femur
Usability:
This good boi is eager to please

Cü-Síth

Concept: “A large spectral Fey hound”
Content:
A folkloric fairy dogs and some hooks for encountering them
Writing:
Provides lots of background on behavior and intricate rules for its howl ability
Art/design:
Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability:
Fairly simple mechanics, lots of lore for the GM to play with 

Demon Dogrider / Hellhound

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits

Hound of Yith and Cath

Concept: “Brave  the canine barbarian's omnicidal feast for flesh and grant it the death it demands - For every second the hound lives without another corpse in its mouth the more drastic its mean to do so grow.”
Content:
A three-headed homicide hound who gets stronger as it gets hangrier
Writing:
Word choice and syntax create a lofty but menacing character
Art/design:
Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability:
High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.

Kennels of Karnage

Concept: “A short adventure about saving lost dogs”
Content:
A 10-room dungeon with an additional class, a short solo prequel, variant Misery, and exclusive monster
Writing:
Sharp and full of character
Art/design:
Clearly, cleanly laid out with evocative illustrations
Usability:
Includes death and abuse of animals, but nothing graphic or explicit

This entry was sponsored by Bookkeeper as part of the Ex Libris RPG crowdfunding campaign.

Mutt Errant

Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content:
A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing:
A concise stat block and a pair of paragraphs detailing character and behavior
Art/design:
A proficient, clean layout with some really impressive art
Usability:
Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more

Punishment Fist Dog of the Rotten Gods

Concept: “More than anything, it wants to: Devour every living thing it seizes.”
Content:
A homicide hound with a fist for a face
Writing:
Standard stat block with quick physical and behavioral descriptions
Art/design:
Text at the top with a pretty Mörky dog at the bottom
Usability:
It's unclear who's being punished here. Probably everyone.

Slaughter Dog

Concept: “Equal parts hyena, wolf, and corpse-eating nightmare.”
Content:
Stats, flavor text, and more payouts than your average beast
Writing:
Concise, inspiring, and darkly funny
Art/design:
Color and layout make an easily navigable page; bottom-right text block is a personal favorite
Usability:
Yes

Stinkmouth

Concept: “A descent into a pitiless stink pit. Designed for a TPK, but shenanigans can happen.”
Content:
A truly foul and fun-filled delve into a pit of unpleasantness. There’s also a dog and some prizes.
Writing: Concise but conveys the intended tone very well
Art/design:
Typographic choices and colors aid navigation, and other visual elements reinforce the motifs of stench, viscera, and excrescence
Usability:
Don’t show your players the map. Let them fvck around and find out.
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