Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
“The heretics rise...
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
All proceeds donated to Doctors Without Borders
Content: Read a book, get some powers, get killed by otherworldly cultists
Writing: Incorporates mechanics into exposition
Art/design: Color differentiation makes mechanics easy find and reference
Usability: Proof that reading is hazardous to your health
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Content: A Mörk Borg adventure and Slipgate into the world of Qvke Borg
Writing: Efficiently describes the many dynamic environmental effects and triggers the define Quake level design in text.
Art/design: Sickeningly detailed map with bold colors that emulate classic Quake texture. Clean text layout with efficient sidebars for each room.
Usability: Surprisingly self-contained, only the explosive rules require Qvke Borg to run. Excellent preview to the full Qvke Borg experience.
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
Content: A business card-size spoof of Mörk Borg
Writing: There is only one rule: you die and the world ends
Art/design: Condenses the aesthetic into an itty-bitty space
Usability: In no way does this qualify as a real game
Content: Cursed pork that inflicts buttocks-based maladies on those who partake
Writing: Highly irreverent and only slightly relevant
Art/design: Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability: A single d6 yields a lifetime of butt woes
Concept: starring Rutger Hauer
Content: Standard class profile with a table of one-liners
Writing: An even split between mechanics and flavor
Art/design: Medieval hobo. Medieval shotgun. Lots of spatter.
Usability: Background conflicts with some of the non-critical flavor text
Concept: “An escalating apocalypse calendar”
Content: Variant rules for rolling Miseries
Writing: Entirely expository
Art/design: A torrid love affair between Renaissance oil painting and the label maker from hell
Usability: Pretty straightforward
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability: It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.
Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.