Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
Content: Read a book, get some powers, get killed by otherworldly cultists
Writing: Incorporates mechanics into exposition
Art/design: Color differentiation makes mechanics easy find and reference
Usability: Proof that reading is hazardous to your health
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
Content: A business card-size spoof of Mörk Borg
Writing: There is only one rule: you die and the world ends
Art/design: Condenses the aesthetic into an itty-bitty space
Usability: In no way does this qualify as a real game
Content: Cursed pork that inflicts buttocks-based maladies on those who partake
Writing: Highly irreverent and only slightly relevant
Art/design: Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability: A single d6 yields a lifetime of butt woes
Concept: starring Rutger Hauer
Content: Standard class profile with a table of one-liners
Writing: An even split between mechanics and flavor
Art/design: Medieval hobo. Medieval shotgun. Lots of spatter.
Usability: Background conflicts with some of the non-critical flavor text
Concept: “An escalating apocalypse calendar”
Content: Variant rules for rolling Miseries
Writing: Entirely expository
Art/design: A torrid love affair between Renaissance oil painting and the label maker from hell
Usability: Pretty straightforward
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability: It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.
Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Content: A scenario, stat blocks, and rules for monster modification
Writing: A pretty even split between exposition and stat blocks & specials for monsters
Art/design: Includes a map of sorts
Usability: More of a sketch of a scenario than a formal dungeon
Content: Rules for micro- and macro-impact of plague
Writing: Heavy on text and on everything else
Art/design: Relatively subdued; primarily meant to facilitate usability
Usability: Complex but not overly complicated; requires external MBC resources
Content: A monster inspired by medieval Occitan tales
Writing: Predominantly devoted to mechanics with some extra flavor mixed in
Art/design: The opposite of printer-friendly
Usability: Sideways text is dumb but sometimes necessary (or at least easy)
Content: Stats and behavior of a forest predator
Writing: Mostly devoted to ecology
Art/design: Very purple with a deer skull
Usability: Some dark and discontinuous text will probably be difficult to read
Content: An alternative demi-basilisk
Writing: Provides parodic lore and tables of demands and consequences for not meeting those demands
Art/design: Components visually delineated on discrete scraps of paper; gratuitous basilisk butthole