Jakub Skurzyński
Corny Groń (Black Peak)
Concept: “Based on Pelle Nilsson’s Dark Fort, but with Polish Carpathians Mountains folklore’s flavor”
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
FÖLK-LORE: Environs & Ephemera
25 contributors
Jakub Skurzyński
Rugose Kohn
Michael Mars
Ben Gyurik
Saluman
Rodrigo Herrera
gaffy
Anders Björkelid
Dan Ricketson
Kevin Sheehan
Tragos Games
Johndroid
Paul S. Miller
Dave Pauls
Sean Hudspeth
Ahimsa Kerp
grave snail games
Matthew Sanderson
Ar-Em Bañas
qilyn
Michael Tahmasian
Sam/HauntingOfTheWicked
1d10+5
Gabriel Matteson
Scott Danielson
“Everything from new classes to strange new locales”
FÖLK-LORE: Rendezvous & Romps
36 contributors
Jakub Skurzyński
Rugose Kohn
John Casey
Klos Cunha
Tiago Rech
Robert Goulding
Afterthought Committee
Joonas Laakso
Karl Druid
DogNutBoy aka Stuart Holmes
Thomas Sanchez
Pablo Dapena
Andrew Lanier
Chalkdown
Owen McGauley
Alex K. Barton
Jean Verne
Shawn McCarthy
Derek Mayne
Barbarian-of-BBQ
Kris Thompson
Ryan Smith
Chris Hopper
Bannerless Games
Philipp Teich
Josh Domanski
Zero Klimatu Collectiv
Luigi Pizzinu
Kitty B.
Thomas Rompré
Alain S.
Nell Azathoth Tull
Reverendunclebastard
Lupusamicus
C.A. Berlitz
Michał Gotkowski
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Black Volga
Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
The Fiend’s Paw
Concept: “Schleswig’s Courtroom drama”
Content: A courtroom-dungeon generator
Writing: Delivers a backstory to motivate a crawl in search of fabled treasure
Art/design: Primarily textual with typographical emphasis and illustrations to establish ambience
Usability: Straightforward to use, and interesting change of scenery for an urban adventure
Content: A courtroom-dungeon generator
Writing: Delivers a backstory to motivate a crawl in search of fabled treasure
Art/design: Primarily textual with typographical emphasis and illustrations to establish ambience
Usability: Straightforward to use, and interesting change of scenery for an urban adventure
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