Tyler Lindsey
Kuviot
Concept: “Sear these specific patterns into your flesh to please the gods.”
Content: Ritual scarification that grants special abilities but alter characters’ capacities to speak or perceive truth
Writing: Clear, compelling descriptions that combine mechanical and qualitative effects
Art/design: Arrangement and orientation of text figures the disorientation and fragmentation at the concept’s core
Usability: A creative way of granting some mechanical advantages and seriously augmenting character roleplay
Content: Ritual scarification that grants special abilities but alter characters’ capacities to speak or perceive truth
Writing: Clear, compelling descriptions that combine mechanical and qualitative effects
Art/design: Arrangement and orientation of text figures the disorientation and fragmentation at the concept’s core
Usability: A creative way of granting some mechanical advantages and seriously augmenting character roleplay
One Flew Over the Basilisk’s Nest
Concept: “Overcome your addiction or be taken into God’s Stronghold, where you will be taught the ways of the false prophet ‘Yaweh.’”
Content: A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing: Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design: Emulates a bureaucratic form to visually emphasize the core concept
Usability: More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness
Content: A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing: Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design: Emulates a bureaucratic form to visually emphasize the core concept
Usability: More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness
Too Many Fingers
Concept: “Learn the rules to the popular pub game TOO MANY FINGERS, and try your hand at it today!”
Content: A guessing-game that adds some excitement to those boring nights at the tavern
Writing: Simple rules clearly conveyed
Art/design: Visually depicts the rules and reward
Usability: Requires players to have a favorite finger (shouldn’t be a problem for most scvm)
Content: A guessing-game that adds some excitement to those boring nights at the tavern
Writing: Simple rules clearly conveyed
Art/design: Visually depicts the rules and reward
Usability: Requires players to have a favorite finger (shouldn’t be a problem for most scvm)
Tulivuori the Impulsive
Concept: “Where once loomed Bergen Chrypt, now seeps the yellow-red rage of Tulivuori.”
Content: A volcanic adversary, literally
Writing: Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design: Illustration and other graphic elements convey an eruptive, dynamic energy
Usability: Not your typical monster
Content: A volcanic adversary, literally
Writing: Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design: Illustration and other graphic elements convey an eruptive, dynamic energy
Usability: Not your typical monster
Vulgar Stenches
Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
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