Paul S. Miller
Drums of Ascension
Concept: “HE knows that to bring this torment to an end, Gorgh must use an eternity’s saved painful energy HE has been stealing from Verhu to create a new future.”
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
FÖLK-LORE: Environs & Ephemera
25 contributors
Paul S. Miller
1d10+5
Gabriel Matteson
gaffy
Michael Mars
Jakub Skurzyński
Johndroid
Kevin Sheehan
Dave Pauls
Michael Tahmasian
Dan Ricketson
Ahimsa Kerp
Anders Björkelid
Ar-Em Bañas
Ben Gyurik
grave snail games
Matthew Sanderson
qilyn
Rodrigo Herrera
Rugose Kohn
Saluman
Sam/HauntingOfTheWicked
Scott Danielson
Sean Hudspeth
Tragos Games
“Everything from new classes to strange new locales”
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