samaritan_burden
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
samaritan_burden
Rugose Kohn
Damien Villa
Jegs
Harkenstone
Dan Taylor
B Halliday
Mattias Thatch
WuDeRPG
mghoneybee
RaptorShadow / BirdSilhouette Games
Jim Gies
Bracken MacLeod
MarksQuests
Christopher Annandale
Brian Binh
Olivier Delattre
Leonardo Andrade
Paskål Jansson
Greyson Yandt
1d10+5
I. McClung
Ghee Dodlinger
Misha Panarin
Rinaldo Agostini
Arnaud F. Lambert
hamildong
Ryan Sigler
Andrew Cutler
Irish_Mercury
Vikugna Vikugna
Overlord Publishing
Walton Wood
Theodore L. Rivera
Ian Long
mcglintlock
iriffuk
Ra Press
KRD Designs
Nina Morgan Olsson
Johan Nohr
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Bunnyman
Concept: “Have you fvckers got my eggs?”
Content: A crazed, skin-suit wearing axe murderer
Writing: All mechanics, with a table of curses for whoever kills hem
Art/design: Putrid, visceral graphics in line with the concept
Usability: Escalating attack damage will require a bit more attention from GMs; small script may be challenging to read in print
Content: A crazed, skin-suit wearing axe murderer
Writing: All mechanics, with a table of curses for whoever kills hem
Art/design: Putrid, visceral graphics in line with the concept
Usability: Escalating attack damage will require a bit more attention from GMs; small script may be challenging to read in print
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