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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

Betty Blackteeth

Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content:
Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing:
Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design:
Builds the isolated, suffocating atmosphere that defines the monster
Usability:
This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)

Big F’n Rock

Concept: “Röck Borg”
Content:
It’s a big f’n rock
Writing:
Infuses the mechanics with some grim humor
Art/design:
Use of color keeps text visible against but coordinated with ground
Usability:
Rock ’n roll

Bird of Ill Omen

Concept: “‘They are often seen before Miseries befall the world, leading many to believe them to be agents of Verhu, Nechrubel, or some other malevolent entity.”
Content:
Relatively benign; may transfer Omens from players to the GM, and feathers allow PCs to re-roll low Omen rolls (at a cost)
Writing:
Mostly mechanics with concise description of behavior
Art/design:
Monochrome silhouette suits the monster concept
Usability:
Additional in-game lore, inspiration, and hooks provided on the product page 

Black Adder

Concept: “A submission to the Babalonian jam!”
Content:
Danger noodle (sometimes called a nope rope)
Writing:
Stat block and a mechanically straightforward but still twisted special ability
Art/design:
An object lesson in pictures being worth a thousand words
Usability:
Special damage adds more nuance to an already sturdy monster

Black Lady

Concept: “You dreamed about a black lady silently screaming and pointing the finger at you…”
Content:
A retributive, relentless night-haint
Writing:
Lore and mechanics are both delivered clearly and efficiently
Art/design:
Clearly delineate segments of text and uses color and typeface to add emphasis
Usability:
Escapable but not killable; has the potential to debilitate long-term guests

Black Poodle

Concept: “Eyes like embers of hell that pierce deep inside you. The BLACK POODLE taunts its victims – attacking only when it is provoked.”
Content:
A cunning, monstrous hound that can induce fight, flight, or freeze responses in PCs
Writing:
Describes sinister behavior alongside stat block and Specials
Art/design:
Gets a lot of aesthetic mileage out of a relatively limited set of elements
Usability:
Definitive proof that poodles are jerks

Black Shuck

Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content:
A formidable four-legged opponent
Writing:
Quick, concise stat block
Art/design:
Relatively conservative but with an expressive illustration
Usability:
A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction

Black Shuck

Concept: “Prowling the shadows near gallows, battlefields, and other sites of violent death, Black Shuck is a foul omen.”
Content:
A supernatural portent of impending death (yours)
Writing:
An even split between descriptive text and mechanics
Art/design:
Text is also visually split by the central image of Black Shuck
Usability:
Easy to use but difficult to kill, making him ideal to hound your players with

Blaze Marches East

Concept: “A fire-breathing, Colchis-complected horse homunculus; a flock of crows strung to it by a cacophony of clanging cables.”
Content:
This composite monster doesn’t start fights but will most definitely end them
Writing:
Some verse and a paragraph describing behavior; no stats other than damage
Art/design:
An excellent illustration and color-coordinated text blocks
Usability:
A strong motivator to resolve conflicts without violence

Bloody Cap

Concept: “A murderous goblin from the borders of Grift and Graven-Tosk, found where scenes of tyranny and vile deeds have befallen the lands.”
Content:
Stats and description of the monster along with a short dungeon lair
Writing:
Does a good job conveying maliciousness and viciousness
Art/design:
Use of color reinforces the creature’s theme
Usability:
Some text may be difficult to read, particularly when printed in black and white

BOG

Concept: “Submission for Babalonian Jam!”
Content:
A handy horror
Writing:
A stat block with a pair of Specials
Art/design:
Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability:
May give PCs the munchies (for hand meat)

Bog Iron

Concept: “ In the Vales of northern Bergen Chrypt villages harvest bog iron that they charge with blood sacrifes. The area is also plagued by manifesting beliefs. ”
Content:
Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing:
Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design:
Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability:
Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)

Bogman

“A complex symbiotic colony of molds, fungi, and bacteria”

Boitatá

Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content:
Giant, on-fire snake-guardian of the Yvy Forest
Writing:
Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design:
Nice illustration and overall design
Usability:
Requires some prep on the GM’s part 

Böka

Concept: I think I’m missing a key reference here
Content:
A cold-weather-themed monster
Writing:
Standard stat block
Art/design:
One of the more terrifying visages to inhabit Mörk Borg
Usability:
Some details to keep in mind, but manageable

Bone Bowyer

Concept: “A horrid, stealthy fey […] fashions bows from the bones of the children that it hunts.”
Content:
An unearthly foe or unsavory ally of circumstance
Writing:
Sets a thoroughly grim tone and provides multiple hooks
Art/design:
Appropriately creepy and atmospheric illustration
Usability:
Will always hit, but maybe not the intended target

Boni, your bone companion

Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content:
Some descriptive text, simple mechanic, and sample commentary
Writing:
Straightforward with humor as dry as an old bone
Art/design:
Text laid out intuitively around the central image
Usability:
Somewhere between an NPC and a magic item; works well as both

Bon Terry

Concept: “Undying and cowardly, this legendary spirit seeks eternally for the ‘sinless one’, hoping to carve out their heart, and offer it up as a sacrifice before Nechrubel, to plead departure from this dying world.”
Content:
A sad, death-bereft NPC with a knack for retribution
Writing:
Provides some folksy lore and a straightforward stat block
Art/design:
Clear division between lore and stats with a deceptively innocuous illustration; brooding greens create a murky, pelagic feel
Usability:
Despite modest stats, the ability to steal PCs’ Omens and break PCs with no Omens may make Bon Terry a challenging adversary

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Born of a Bloody Film

“Pulled from a pit of refuse, ever-shadowed corners, a plane of agony, and the fabric of nightmares itself, these terrifying creatures will stalk, scare, torture, and possess any hapless fools who stumble into their realms.”

Bovid Sentinel

Concept: “Flesh-forged by a master unknown, destined to stand vigil over a decrepit and abandoned tower”
Content:
A beefy guardian monster
Writing:
Stat block with descriptions of the monster’s nature and behavior
Art/design:
Stats are presented in larger type for quick GM reference
Usability:
Simple to run; will probably pose a moderate challenge to melee combatants

Box of Shadows

Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content:
A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing:
Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play

Brazierisle Bestiary

Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content:
In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing:
Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design:
Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability:
The only challenge is deciding which monster to kill your players with 

Brimnes™ Beast

Concept: “Based on the Ikea Brimnes line of beds”
Content:
An ambush monster with options for customization, sure to fit any domestic need
Writing:
Uses a sterile commercial style to great humorous effect
Art/design:
Brilliantly stylized as an advertising brochure
Usability:
“Some assembly required”

Burning Vengeance

Concept: “The kingdom burns. A horde rises from the west to wipe away all. Your hated foes are vulnerable. Seize vengeance before the world is turned to ash!”
Content:
8 targets of revenge and a table of encounters to use when stalking them
Writing:
Extremely entertaining
Art/design:
Clean, easy-to-use layouts with some expressive artwork
Usability:
Straightforward and full of humor; everyone needs a good laugh in the midst of the apocalypse

Buster Bone-Gnawer, Börker of Shadows

Concept: “An ageless hound protects the Dying World from succumbing to Psalm 6:1.”
Content:
Stats and abilities for, and boons granted by, scvm’s best friend
Writing:
Mostly mechanics but includes some descriptive text to add character
Art/design:
Conventional Mörk Borg layout and design with some trippy artwork and an obligatory femur
Usability:
This good boi is eager to please

Calo’s Book of Monsters

Concept: “Many a scholar, after spending a day with the book, finds that sleep escapes them that night as the haunting vision of the many monsters described in the book consume their imagination.”
Content:
20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing:
Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design:
Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability:
GMs would be well-advised to read each entry carefully and take note of the copious details

Candyman

Concept: “The mere doubt of his existence is enough to draw him forth.”
Content:
An undying patron with a malicious streak
Writing:
Primarily devotes attention to interaction (rather than combat) mechanics
Art/design:
Choices make the document easy to navigate
Usability:
May be difficult to read at size or enlarged 

Checkmörk

Concept: “Deep in chambers beneath Galgenbeck, two armies fight eternally.”
Content:
Stats and context for chess-pieces-as-monsters
Writing:
Bizarre descriptions, interesting abilities, and lots options for profit
Art/design:
Marvelous illustrations; multiple versions, including print-and-fold zine format
Usability:
Very good in both grid and paginated forms

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