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Ex Libris Mörk Borg A directory of content, tools, and resources

Kergüs

Blood Ambrosia

“A prince stolen. A deal made in exchange for your life. A Banquet of blood and gore.”

Clamdash!

Concept: “For a few hours each year, the seas beneath the glaciers of Kergüs retreat, revealing salted dungeons in their wake. Within these waterlogged tunnels of ice – the CLAMS.”
Content:
Grab your CLAM-picking gloves—an audience with Anthelia awaits the winner
Writing:
A briny feast for the senses with Karl’s signature sense of humor
Art/design:
Easy to read with ample visual cues for navigating each room’s description and for moving back and forth between descriptions and map
Usability:
The CLAMS are barbed, and the tide waits for no scvm

False Prophecies

Concept: An album of dungeon synth and dark ambient tracks with accompanying adventure
Content:
A physical manifestation of the Sword of Hailstone game app
Writing:
Provides mechanics for navigating the frozen wastes and lore and stat blocks for what you’ll find along the way
Art/design: Masterfully puzzles the game content into the relatively small space of a fold-out cassette case
Usability:
Pairs well with Sword of Hailstone materials, which include a fold-out hex map

For Whom the Deer Haunts

Concept: “Deep in the woods of Kergüs, you befall a small tribe of earthbound. Their Chieftain, Krüll, warns you of an accursed  kinsmen – a Wendigo – hiding among them, slaughtering a man every night.”
Content:
Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design:
A gritty graphic character with strategic shocks of color
Usability:
Allows GM to customize scenario to taste or need; includes a twisted twist on the reward

Sword of Hailstone

Concept: “As a lone barbarian wielding nothing but your trusty Zweihänder and a few morsels of salted fish, you traverse a dangerous tundra.”
Content:
A primarily app-based adventure game built on Mörk Borg mechanics
Writing:
Entirely descriptive; mechanics are handled by the app
Art/design:
Pixelated depictions of Kergüs and its inhabitants
Usability:
Physical copies and digital materials are available but not required to play

Sword of Hailstone

Concept: “A TTRPG adaptation of the Sword of Hailstone cRPG app and accommodates the dungeon synth Sword of Hailstone saga”
Content:
A hexcrawl through Kergüs in pursuit of the eponymous sword
Writing:
A mix of mechanics and description with setting-appropriate imagery
Art/design:
Text is economically laid out to accommodate the intended physical format; includes some nice pixel art from the app version
Usability:
Will require some scrolling (or page flipping if you print it); includes player maps

The Thirteenth Damned Son

Concept:  “When Mother Leeds heard she was due for a thirteenth child she cursed The Two-Headed Basilisk and the child, and demanded HE take what belonged to HIM.”
Content:
An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a  sleek randomized crawl through the frozen lands of Kergüs
Writing:
Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design:
Fits right into Mörk Borg on every count
Usability:
Verbally and visually economical

The Tournament at Alliáns

Concept: “Her Excellency Anthelia, Blood-Countess of Kergüs, has determined to amuse herself by holding a tournament in Alliáns.”
Content:
Tourney rules and tables for rewards, consequences, combatants, and relationships
Writing:
Consistently entertaining and inspiring
Art/design:
Solid choices add atmosphere and facilitate flow
Usability:
Well organized; hyperlinks to other texts are quite useful; bracket sheet is a plus

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