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Ex Libris Mörk Borg A directory of content, tools, and resources

maze

A Dead God’s Stronghold

Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content:
6 thematic hazards and stats for some pretty brutal basilisks
Writing:
Clear descriptions with a healthy dose of humor
Art/design:
Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability:
Can be used as an overlay for another dungeon to add extra character and lethality

Basilisk Burger

Concept: “The players have found a map that tells of treasure. Survive the maze and claim your prize!”
Content:
A fast-food themed experience
Writing:
Includes stat blocks for multiple encounters as well as descriptions and some sample NPC dialogue
Art/design:
Presented as a child’s place mat complete with word jumble and crayon marks
Usability:
Toy prize not included

Basilisks-A-Go-Go

Concept: “Grab a pencil. Trace your route through the labyrinth.”
Content:
A quick, roll-lite, Dark Fort-esque maze. With basilisks. They have 2 heads. You have 1. Good luck.
Writing:
Some quick, concise instructions
Art/design:
The green circles contrast nicely against the background gradient, making it easy to navigate; the extra basilisk heads are a welcome touch, since the world needs more basilisks
Usability:
Can be played with just some base stats; full character sheet not required

Craving the Green

Concept: “A treasure is to be found in the ruins of the old castle on the mountain. […] Getting there will be pretty easy, but what you’ll find in the treasure might make the way down a bit tricky…”
Content:
A clever bait-and-switch—and then murder
Writing:
Besides stat blocks for the 2-headed lizards, includes copious background and instructions for the GM
Art/design:
Use of color aligns the text with the graphic and provides conservative emphasis to help the GM quickly navigate the document
Usability:
A unique, rules-lite dynamic for navigating and resolving the central conflict

IN HER NAME

“A meat-space game of stickers, 3rd-party content licensing, and maze treading”

Stinkmouth

Concept: “A descent into a pitiless stink pit. Designed for a TPK, but shenanigans can happen.”
Content:
A truly foul and fun-filled delve into a pit of unpleasantness. There’s also a dog and some prizes.
Writing: Concise but conveys the intended tone very well
Art/design:
Typographic choices and colors aid navigation, and other visual elements reinforce the motifs of stench, viscera, and excrescence
Usability:
Don’t show your players the map. Let them fvck around and find out.

The Unworthy

Concept: “Only the worthy can persevere through the trials and set eyes upon the divine.”
Content:
Circumvent (or kill) embodiments of the 7 Deadly Sins to reach the stronghold and negate a Misery
Writing:
Sketches the overall scenario and individual encounters with stat blocks for each NPC
Art/design:
Text blocks’ arrangement around the map reflects encounter placement on the map; typography and color also help with navigation
Usability:
Carries serious penalties for PCs who take encounters at face value
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