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Samuel Ortega

D66 Grotesque People

12 contributors
Concept: “What do they want? And ... What might they have?” 
Content: A collection of unfortunate souls to probably stab.
Writing: Makes wonderfully clever use of the “Who... Wants... Has...” npc format. 
Art/design: A filthy riot of design. But it quickly establishes structure. 
Usability: As fvcking inspiration. 

FrogmentSoul’s Misery’s Keep

Concept: “an independent production by Samuel Ortega… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A clean coal gray, with dramatic yellow spot illustrations, and room descriptions framed cleanly around the castle map.
Usability: A separate unlabeled minimap is provided for player reference. 
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