Zero Klimatu Collectiv
Emeric’s Pilgrimage
Concept: “Now cursed for all eternity, he moves a finger-length a year towards the Monastery of the Profane Cross. When he finishes his pilgrimage, the world will end.”
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
FÖLK-LORE: Rendezvous & Romps
36 contributors
Zero Klimatu Collectiv
John Casey
Klos Cunha
Tiago Rech
Robert Goulding
Afterthought Committee
Joonas Laakso
Karl Druid
DogNutBoy aka Stuart Holmes
Thomas Sanchez
Pablo Dapena
Andrew Lanier
Chalkdown
Owen McGauley
Alex K. Barton
Jean Verne
Jakub Skurzyński
Shawn McCarthy
Derek Mayne
Barbarian-of-BBQ
Kris Thompson
Ryan Smith
Chris Hopper
Bannerless Games
Philipp Teich
Josh Domanski
Luigi Pizzinu
Kitty B.
Thomas Rompré
Alain S.
Nell Azathoth Tull
Reverendunclebastard
Lupusamicus
C.A. Berlitz
Michał Gotkowski
Rugose Kohn
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Romvs Inn
Concept: “Player characters can […] indulge in the most important aspect of RPGs – roleplaying their characters.”
Content: A humorous but still extremely lethal anti-adventure
Writing: Entertaining and establishes the desired, comedic tone
Art/design: Columns for exposition and proximal layout for the setting both adapt the MB aesthetic to good effect
Usability: Have you tried those scrambl'd æggs? To die for.
Content: A humorous but still extremely lethal anti-adventure
Writing: Entertaining and establishes the desired, comedic tone
Art/design: Columns for exposition and proximal layout for the setting both adapt the MB aesthetic to good effect
Usability: Have you tried those scrambl'd æggs? To die for.
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