Joonas Laakso
FÖLK-LORE: Rendezvous & Romps
36 contributors
John Casey
Klos Cunha
Tiago Rech
Robert Goulding
Afterthought Committee
Joonas Laakso
Karl Druid
DogNutBoy aka Stuart Holmes
Thomas Sanchez
Pablo Dapena
Andrew Lanier
Chalkdown
Owen McGauley
Alex K. Barton
Jean Verne
Jakub Skurzyński
Shawn McCarthy
Derek Mayne
Barbarian-of-BBQ
Kris Thompson
Ryan Smith
Chris Hopper
Bannerless Games
Philipp Teich
Josh Domanski
Zero Klimatu Collectiv
Luigi Pizzinu
Kitty B.
Thomas Rompré
Alain S.
Nell Azathoth Tull
Reverendunclebastard
Lupusamicus
C.A. Berlitz
Michał Gotkowski
Rugose Kohn
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
So You Want to Rise From Your Grave
Concept: “Sometimes, in a game, you need to rise from your grave.”
Content: Tables for how characters died, were buried, and resurrected
Writing: Concise and darkly humorous
Art/design: Color and type provide the right aesthetic and facilitate fast navigation
Usability: So simple even a dead guy can use it
Content: Tables for how characters died, were buried, and resurrected
Writing: Concise and darkly humorous
Art/design: Color and type provide the right aesthetic and facilitate fast navigation
Usability: So simple even a dead guy can use it
The Hiidet On The Hills
Concept: “The hills hide goblins.”
Content: Everything you wanted to know about hill goblins, and then some
Writing: Clear and descriptive with little flourishes of humor and weirdness
Art/design: Overall coherent design choices with graphics that are varied but always expressive, entertaining, and appropriate
Usability: Components are well organized on the macro and micro scales
Content: Everything you wanted to know about hill goblins, and then some
Writing: Clear and descriptive with little flourishes of humor and weirdness
Art/design: Overall coherent design choices with graphics that are varied but always expressive, entertaining, and appropriate
Usability: Components are well organized on the macro and micro scales
The Oasis
Concept: “A long forgotten kitchen. The Inquisition has made camp here, building a beachhead for the final push …”
Content: A fairly densely populated crawl through the digestive tract of a dead god
Writing: Lots of exposition and description of the rooms and inhabitants; includes tables for encounters, conditions, food, and rumors
Art/design: Lovely map; typographical and color choices greatly assist in navigating the document
Usability: Logically organized and easy to navigate
Content: A fairly densely populated crawl through the digestive tract of a dead god
Writing: Lots of exposition and description of the rooms and inhabitants; includes tables for encounters, conditions, food, and rumors
Art/design: Lovely map; typographical and color choices greatly assist in navigating the document
Usability: Logically organized and easy to navigate
Two Hunters
Concept: “A Mörk Borg album crawl based on Two Hunters (2007) by Wolves In The Throne Room”
Content: A wilderness scenario with a slew of stat blocks and items
Writing: Keeps a tight focus on the scenario and dynamic but opens multiple entry points for PCs
Art/design: Use of green helps set the scene while other colors and typefaces keep it anchored in the Mörk-Borg aesthetic
Usability: Design choices are helpful for navigating the document
Content: A wilderness scenario with a slew of stat blocks and items
Writing: Keeps a tight focus on the scenario and dynamic but opens multiple entry points for PCs
Art/design: Use of green helps set the scene while other colors and typefaces keep it anchored in the Mörk-Borg aesthetic
Usability: Design choices are helpful for navigating the document
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