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Ex Libris Mörk Borg A directory of content, tools, and resources


A subtler approach to dying horribly

A Quiet Country Home

Concept: “A polite invitation to stay in a new home results in a run-in with the home's current occupant.”
Content: An investigation for the Mörk Borg hack: Cthork Borg.
Writing: A delightfully understated horror that is just wallpapered enough for the imagination to set in.
Art/design: Soft & post impressionistic charcoal on canvas lend an heir of forgotten tragedy to the text.
Usability: A considerate adventure layout that preserves many of its secrets until the end. 

Auld Clootie’s Bairn

Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
A surreally mundane adventure with a troubled tot
Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Primarily designed around navigating events and conversations delivered via text
Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
An appropriate mix of clear instructional text with more evocative descriptions
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

From Beyond the Endless Sea

Concept: “Cultists, Bloodhawks, secret island temples, wands channeling the Black Wind, loopy hippies, gnarly artifacts, zombified townsfolk, and the ability to loot your bosses' house - and much more - await you.”
Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation. 

House of the Hollow

Concept: “A mysterious moonlit manor – home to a retired adventurer in the midst of a terrible transformation”
A horror-themed, investigative adventure
Highly focused on delivering important details and atmosphere with a minimum of words
Clean, neat layouts optimized for easy use
The narrative surprise and subtlety may be lost on players who tend to rush in with swords drawn

Martolea, Tuesday’s Demon

Concept: “Tuesday’s Demon rambles into desolate villages from its den high in the mountains only after a grisly tragedy has occurred on a Tuesday.”
A bizarre, subversive, brutal beast and  a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
  Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
  Includes a town map and an appendix of character sketches for quick reference

The Secret Glory

Concept: “A 1920s supernatural investigation version of Mork Borg. Mythos Borg.”
Includes additional/alternative rules for occult investigation, gear, and a demi-class
Descriptive with a neutral tone appropriate to the content
Nicely mimics a printed document from the period
Well laid out and split down the middle for easy use by GMs and players

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