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Ex Libris Mörk Borg A directory of content, tools, and resources

investigation

A subtler approach to dying horribly

A Quiet Country Home

Concept: “A polite invitation to stay in a new home results in a run-in with the home's current occupant.”
Content: An investigation for the Mörk Borg hack: Cthork Borg.
Writing: A delightfully understated horror that is just wallpapered enough for the imagination to set in.
Art/design: Soft & post impressionistic charcoal on canvas lend an heir of forgotten tragedy to the text.
Usability: A considerate adventure layout that preserves many of its secrets until the end. 

Auld Clootie’s Bairn

Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
Content:
A surreally mundane adventure with a troubled tot
Writing:
Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Art/design:
Primarily designed around navigating events and conversations delivered via text
Usability:
Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

From Beyond the Endless Sea

Concept: “Cultists, Bloodhawks, secret island temples, wands channeling the Black Wind, loopy hippies, gnarly artifacts, zombified townsfolk, and the ability to loot your bosses' house - and much more - await you.”
Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation. 

House of the Hollow

Concept: “A mysterious moonlit manor – home to a retired adventurer in the midst of a terrible transformation”
Content:
A horror-themed, investigative adventure
Writing:
Highly focused on delivering important details and atmosphere with a minimum of words
Art/design:
Clean, neat layouts optimized for easy use
Usability:
The narrative surprise and subtlety may be lost on players who tend to rush in with swords drawn

Martolea, Tuesday’s Demon

Concept: “Tuesday’s Demon rambles into desolate villages from its den high in the mountains only after a grisly tragedy has occurred on a Tuesday.”
Content:
A bizarre, subversive, brutal beast and  a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing:
Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design:
  Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability:
  Includes a town map and an appendix of character sketches for quick reference

The Secret Glory

Concept: “A 1920s supernatural investigation version of Mork Borg. Mythos Borg.”
Content:
Includes additional/alternative rules for occult investigation, gear, and a demi-class
Writing:
Descriptive with a neutral tone appropriate to the content
Art/design:
Nicely mimics a printed document from the period
Usability:
Well laid out and split down the middle for easy use by GMs and players

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